Achilles builds | ProSmiteBuilds (2024)

New: Added builds from top ranked conquest players.

Hero of the Trojan War

Conquest Joust Duel

Achilles builds | ProSmiteBuilds (1)

Achilles builds | ProSmiteBuilds (2)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (3)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (4)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (5)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (6)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (7)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (8)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (9)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by iZvent

Grandmaster, 3252

MMR

1717461069000, patch 11.5

Achilles builds | ProSmiteBuilds (10)

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Achilles builds | ProSmiteBuilds (16)

Achilles builds | ProSmiteBuilds (17)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (18)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (19)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (20)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (21)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (22)

Morningstar

+7 Physical Power

+50 Mana

Achilles builds | ProSmiteBuilds (23)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (24)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Archiebaker

Grandmaster, 3274

MMR

1717359910000, patch 11.5

Achilles builds | ProSmiteBuilds (25)

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Achilles builds | ProSmiteBuilds (31)

Achilles builds | ProSmiteBuilds (32)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (33)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (34)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (35)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (36)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (37)

Achilles builds | ProSmiteBuilds (38)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (39)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Master, 2799

MMR

1717283949000, patch 11.5

Achilles builds | ProSmiteBuilds (40)

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Achilles builds | ProSmiteBuilds (46)

Achilles builds | ProSmiteBuilds (47)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (48)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (49)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (50)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (51)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (52)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (53)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (54)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3401

MMR

1717182789000, patch 11.5

Achilles builds | ProSmiteBuilds (55)

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Achilles builds | ProSmiteBuilds (61)

Achilles builds | ProSmiteBuilds (62)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (63)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (64)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (65)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (66)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (67)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (68)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (69)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Venenu

Pro

Master, 2583

MMR

1717078030000, patch 11.5

Achilles builds | ProSmiteBuilds (70)

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Achilles builds | ProSmiteBuilds (76)

Achilles builds | ProSmiteBuilds (77)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (78)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (79)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (80)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (81)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (82)

Shadowdrinker

+35 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Achilles builds | ProSmiteBuilds (83)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (84)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2773

MMR

1716995229000, patch 11.5

Achilles builds | ProSmiteBuilds (85)

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Achilles builds | ProSmiteBuilds (91)

Achilles builds | ProSmiteBuilds (92)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (93)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (94)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (95)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (96)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (97)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Achilles builds | ProSmiteBuilds (98)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (99)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Aztеck

Master, 3114

MMR

1716939429000, patch 11.5

Achilles builds | ProSmiteBuilds (100)

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Achilles builds | ProSmiteBuilds (106)

Achilles builds | ProSmiteBuilds (107)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (108)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (109)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (110)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (111)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (112)

Dawnbringer

+40 Physical Power

+150 Health

+15 HP5

+20% Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Achilles builds | ProSmiteBuilds (113)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (114)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2674

MMR

1716832150000, patch 11.5

Achilles builds | ProSmiteBuilds (115)

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Achilles builds | ProSmiteBuilds (121)

Achilles builds | ProSmiteBuilds (122)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (123)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (124)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (125)

Phalanx

+40 Physical Protection

+200 Health

+20 HP5

+10% Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Achilles builds | ProSmiteBuilds (126)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (127)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (128)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (129)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Cozyx

Pro

Diamond III, 2004

MMR

1716829990000, patch 11.5

Achilles builds | ProSmiteBuilds (130)

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Achilles builds | ProSmiteBuilds (136)

Achilles builds | ProSmiteBuilds (137)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (138)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (139)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (140)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (141)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (142)

Morningstar

+7 Physical Power

+50 Mana

Achilles builds | ProSmiteBuilds (143)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (144)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3211

MMR

1716825670000, patch 11.5

Achilles builds | ProSmiteBuilds (145)

VS Achilles builds | ProSmiteBuilds (146) Achilles builds | ProSmiteBuilds (147) Achilles builds | ProSmiteBuilds (148) Achilles builds | ProSmiteBuilds (149) Achilles builds | ProSmiteBuilds (150)

Achilles builds | ProSmiteBuilds (151)

Achilles builds | ProSmiteBuilds (152)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (153)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (154)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (155)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (156)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (157)

Spectral Armor

+50 Physical Protection

+150 Health

+300 Mana

+10 MP5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.

PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles builds | ProSmiteBuilds (158)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (159)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1716796870000, patch 11.5

Achilles builds | ProSmiteBuilds (160)

VS Achilles builds | ProSmiteBuilds (161) Achilles builds | ProSmiteBuilds (162) Achilles builds | ProSmiteBuilds (163) Achilles builds | ProSmiteBuilds (164) Achilles builds | ProSmiteBuilds (165)

Achilles builds | ProSmiteBuilds (166)

Achilles builds | ProSmiteBuilds (167)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Achilles builds | ProSmiteBuilds (168)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (169)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (170)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (171)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (172)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (173)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (174)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1716788950000, patch 11.5

Achilles builds | ProSmiteBuilds (175)

VS Achilles builds | ProSmiteBuilds (176) Achilles builds | ProSmiteBuilds (177) Achilles builds | ProSmiteBuilds (178) Achilles builds | ProSmiteBuilds (179) Achilles builds | ProSmiteBuilds (180)

Achilles builds | ProSmiteBuilds (181)

Achilles builds | ProSmiteBuilds (182)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Achilles builds | ProSmiteBuilds (183)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (184)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (185)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (186)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (187)

Achilles builds | ProSmiteBuilds (188)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (189)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1716783190000, patch 11.5

Achilles builds | ProSmiteBuilds (190)

VS Achilles builds | ProSmiteBuilds (191) Achilles builds | ProSmiteBuilds (192) Achilles builds | ProSmiteBuilds (193) Achilles builds | ProSmiteBuilds (194) Achilles builds | ProSmiteBuilds (195)

Achilles builds | ProSmiteBuilds (196)

Achilles builds | ProSmiteBuilds (197)

Protector of the Jungle

+50 Physical Power

+70 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Achilles builds | ProSmiteBuilds (198)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (199)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (200)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (201)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (202)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (203)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (204)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1716589511000, patch 11.5

Achilles builds | ProSmiteBuilds (205)

VS Achilles builds | ProSmiteBuilds (206) Achilles builds | ProSmiteBuilds (207) Achilles builds | ProSmiteBuilds (208) Achilles builds | ProSmiteBuilds (209) Achilles builds | ProSmiteBuilds (210)

Achilles builds | ProSmiteBuilds (211)

Achilles builds | ProSmiteBuilds (212)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (213)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (214)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (215)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (216)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (217)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (218)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (219)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Incon

Master, 3172

MMR

1716562148000, patch 11.5

Achilles builds | ProSmiteBuilds (220)

VS Achilles builds | ProSmiteBuilds (221) Achilles builds | ProSmiteBuilds (222) Achilles builds | ProSmiteBuilds (223) Achilles builds | ProSmiteBuilds (224) Achilles builds | ProSmiteBuilds (225)

Achilles builds | ProSmiteBuilds (226)

Achilles builds | ProSmiteBuilds (227)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (228)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (229)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (230)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (231)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (232)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Achilles builds | ProSmiteBuilds (233)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (234)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Portdergree

Grandmaster, 3500

MMR

1716428591000, patch 11.5

Achilles builds | ProSmiteBuilds (235)

VS Achilles builds | ProSmiteBuilds (236) Achilles builds | ProSmiteBuilds (237) Achilles builds | ProSmiteBuilds (238) Achilles builds | ProSmiteBuilds (239) Achilles builds | ProSmiteBuilds (240)

Achilles builds | ProSmiteBuilds (241)

Achilles builds | ProSmiteBuilds (242)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (243)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (244)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (245)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (246)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (247)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (248)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (249)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Diamond I, 2534

MMR

1716418149000, patch 11.5

Achilles builds | ProSmiteBuilds (250)

VS Achilles builds | ProSmiteBuilds (251) Achilles builds | ProSmiteBuilds (252) Achilles builds | ProSmiteBuilds (253) Achilles builds | ProSmiteBuilds (254) Achilles builds | ProSmiteBuilds (255)

Achilles builds | ProSmiteBuilds (256)

Achilles builds | ProSmiteBuilds (257)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (258)

Runeforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (259)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (260)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (261)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (262)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (263)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (264)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Nika

Pro

Grandmaster, 2920

MMR

1716326709000, patch 11.5

Achilles builds | ProSmiteBuilds (265)

VS Achilles builds | ProSmiteBuilds (266) Achilles builds | ProSmiteBuilds (267) Achilles builds | ProSmiteBuilds (268) Achilles builds | ProSmiteBuilds (269) Achilles builds | ProSmiteBuilds (270)

Achilles builds | ProSmiteBuilds (271)

Achilles builds | ProSmiteBuilds (272)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (273)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (274)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (275)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (276)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (277)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (278)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (279)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Sages

Grandmaster, 3353

MMR

1716311591000, patch 11.5

Achilles builds | ProSmiteBuilds (280)

VS Achilles builds | ProSmiteBuilds (281) Achilles builds | ProSmiteBuilds (282) Achilles builds | ProSmiteBuilds (283) Achilles builds | ProSmiteBuilds (284) Achilles builds | ProSmiteBuilds (285)

Achilles builds | ProSmiteBuilds (286)

Achilles builds | ProSmiteBuilds (287)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (288)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (289)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (290)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (291)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (292)

Charged Morningstar

+20 Physical Power

+150 Mana

+7 MP5

Achilles builds | ProSmiteBuilds (293)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (294)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Nika

Pro

Grandmaster, 2826

MMR

1716301510000, patch 11.5

Achilles builds | ProSmiteBuilds (295)

VS Achilles builds | ProSmiteBuilds (296) Achilles builds | ProSmiteBuilds (297) Achilles builds | ProSmiteBuilds (298) Achilles builds | ProSmiteBuilds (299) Achilles builds | ProSmiteBuilds (300)

Achilles builds | ProSmiteBuilds (301)

Achilles builds | ProSmiteBuilds (302)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (303)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (304)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (305)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (306)

Spectral Armor

+50 Physical Protection

+150 Health

+300 Mana

+10 MP5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.

PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles builds | ProSmiteBuilds (307)

Cloak

+10 Physical Protection

+10 Magical Protection

Achilles builds | ProSmiteBuilds (308)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (309)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by Snaddy

Pro

Grandmaster, 3068

MMR

1716253270000, patch 11.5

Achilles builds | ProSmiteBuilds (310)

VS Achilles builds | ProSmiteBuilds (311) Achilles builds | ProSmiteBuilds (312) Achilles builds | ProSmiteBuilds (313) Achilles builds | ProSmiteBuilds (314) Achilles builds | ProSmiteBuilds (315)

Achilles builds | ProSmiteBuilds (316)

Achilles builds | ProSmiteBuilds (317)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (318)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (319)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (320)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (321)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (322)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+7% Cooldown Reduction

Achilles builds | ProSmiteBuilds (323)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (324)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1716246428000, patch 11.5

Achilles builds | ProSmiteBuilds (325)

VS Achilles builds | ProSmiteBuilds (326) Achilles builds | ProSmiteBuilds (327) Achilles builds | ProSmiteBuilds (328) Achilles builds | ProSmiteBuilds (329) Achilles builds | ProSmiteBuilds (330)

Achilles builds | ProSmiteBuilds (331)

Achilles builds | ProSmiteBuilds (332)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (333)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (334)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (335)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (336)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (337)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (338)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (339)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 3261

MMR

1716225188000, patch 11.5

Achilles builds | ProSmiteBuilds (340)

VS Achilles builds | ProSmiteBuilds (341) Achilles builds | ProSmiteBuilds (342) Achilles builds | ProSmiteBuilds (343) Achilles builds | ProSmiteBuilds (344) Achilles builds | ProSmiteBuilds (345)

Achilles builds | ProSmiteBuilds (346)

Achilles builds | ProSmiteBuilds (347)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (348)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (349)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (350)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (351)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (352)

Cloak

+10 Physical Protection

+10 Magical Protection

Achilles builds | ProSmiteBuilds (353)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (354)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Grandmaster, 2785

MMR

1716210070000, patch 11.5

Achilles builds | ProSmiteBuilds (355)

VS Achilles builds | ProSmiteBuilds (356) Achilles builds | ProSmiteBuilds (357) Achilles builds | ProSmiteBuilds (358) Achilles builds | ProSmiteBuilds (359) Achilles builds | ProSmiteBuilds (360)

Achilles builds | ProSmiteBuilds (361)

Achilles builds | ProSmiteBuilds (362)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (363)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (364)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (365)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (366)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (367)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (368)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (369)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1716187750000, patch 11.5

Achilles builds | ProSmiteBuilds (370)

VS Achilles builds | ProSmiteBuilds (371) Achilles builds | ProSmiteBuilds (372) Achilles builds | ProSmiteBuilds (373) Achilles builds | ProSmiteBuilds (374) Achilles builds | ProSmiteBuilds (375)

Achilles builds | ProSmiteBuilds (376)

Achilles builds | ProSmiteBuilds (377)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (378)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (379)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (380)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (381)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (382)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (383)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (384)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Sages

Grandmaster, 3353

MMR

1716182350000, patch 11.5

Achilles builds | ProSmiteBuilds (385)

VS Achilles builds | ProSmiteBuilds (386) Achilles builds | ProSmiteBuilds (387) Achilles builds | ProSmiteBuilds (388) Achilles builds | ProSmiteBuilds (389) Achilles builds | ProSmiteBuilds (390)

Achilles builds | ProSmiteBuilds (391)

Achilles builds | ProSmiteBuilds (392)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (393)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (394)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (395)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (396)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (397)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (398)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (399)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 3252

MMR

1716171190000, patch 11.5

Achilles builds | ProSmiteBuilds (400)

Achilles builds | ProSmiteBuilds (401)

Achilles builds | ProSmiteBuilds (402)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (403)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (404)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (405)

Tower Shield

+30 Physical Protection

+15 HP5

Achilles builds | ProSmiteBuilds (406)

Achilles builds | ProSmiteBuilds (407)

Achilles builds | ProSmiteBuilds (408)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

Achilles builds | ProSmiteBuilds (409)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Diamond I, 2463

MMR

1716162190000, patch 11.5

Achilles builds | ProSmiteBuilds (410)

VS Achilles builds | ProSmiteBuilds (411) Achilles builds | ProSmiteBuilds (412) Achilles builds | ProSmiteBuilds (413) Achilles builds | ProSmiteBuilds (414) Achilles builds | ProSmiteBuilds (415)

Achilles builds | ProSmiteBuilds (416)

Achilles builds | ProSmiteBuilds (417)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (418)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (419)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (420)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (421)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (422)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Achilles builds | ProSmiteBuilds (423)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (424)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 2861

MMR

1715991188000, patch 11.5

Achilles builds | ProSmiteBuilds (425)

Achilles builds | ProSmiteBuilds (426)

Achilles builds | ProSmiteBuilds (427)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (428)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (429)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (430)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (431)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (432)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (433)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (434)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by fineokay

Pro

Diamond I, 2531

MMR

1715984708000, patch 11.5

Achilles builds | ProSmiteBuilds (435)

VS Achilles builds | ProSmiteBuilds (436) Achilles builds | ProSmiteBuilds (437) Achilles builds | ProSmiteBuilds (438) Achilles builds | ProSmiteBuilds (439) Achilles builds | ProSmiteBuilds (440)

Achilles builds | ProSmiteBuilds (441)

Achilles builds | ProSmiteBuilds (442)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (443)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (444)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (445)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (446)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (447)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (448)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (449)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1715979310000, patch 11.5

Achilles builds | ProSmiteBuilds (450)

VS Achilles builds | ProSmiteBuilds (451) Achilles builds | ProSmiteBuilds (452) Achilles builds | ProSmiteBuilds (453) Achilles builds | ProSmiteBuilds (454) Achilles builds | ProSmiteBuilds (455)

Achilles builds | ProSmiteBuilds (456)

Achilles builds | ProSmiteBuilds (457)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (458)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (459)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (460)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (461)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (462)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (463)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (464)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Diamond I, 2418

MMR

1715974988000, patch 11.5

Achilles builds | ProSmiteBuilds (465)

VS Achilles builds | ProSmiteBuilds (466) Achilles builds | ProSmiteBuilds (467) Achilles builds | ProSmiteBuilds (468) Achilles builds | ProSmiteBuilds (469) Achilles builds | ProSmiteBuilds (470)

Achilles builds | ProSmiteBuilds (471)

Achilles builds | ProSmiteBuilds (472)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (473)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (474)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (475)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (476)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (477)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (478)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (479)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1715963830000, patch 11.5

Achilles builds | ProSmiteBuilds (480)

VS Achilles builds | ProSmiteBuilds (481) Achilles builds | ProSmiteBuilds (482) Achilles builds | ProSmiteBuilds (483) Achilles builds | ProSmiteBuilds (484) Achilles builds | ProSmiteBuilds (485)

Achilles builds | ProSmiteBuilds (486)

Achilles builds | ProSmiteBuilds (487)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (488)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (489)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (490)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (491)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (492)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (493)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (494)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1715918070000, patch 11.5

Achilles builds | ProSmiteBuilds (495)

VS Achilles builds | ProSmiteBuilds (496) Achilles builds | ProSmiteBuilds (497) Achilles builds | ProSmiteBuilds (498) Achilles builds | ProSmiteBuilds (499) Achilles builds | ProSmiteBuilds (500)

Achilles builds | ProSmiteBuilds (501)

Achilles builds | ProSmiteBuilds (502)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (503)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (504)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (505)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (506)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (507)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (508)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (509)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Diamond II, 2379

MMR

1715895390000, patch 11.5

Achilles builds | ProSmiteBuilds (510)

VS Achilles builds | ProSmiteBuilds (511) Achilles builds | ProSmiteBuilds (512) Achilles builds | ProSmiteBuilds (513) Achilles builds | ProSmiteBuilds (514) Achilles builds | ProSmiteBuilds (515)

Achilles builds | ProSmiteBuilds (516)

Achilles builds | ProSmiteBuilds (517)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (518)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (519)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (520)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (521)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (522)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (523)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (524)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Grandmaster, 2733

MMR

1715826989000, patch 11.5

Achilles builds | ProSmiteBuilds (525)

Achilles builds | ProSmiteBuilds (526)

Achilles builds | ProSmiteBuilds (527)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (528)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (529)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (530)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (531)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (532)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (533)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (534)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Grandmaster, 3353

MMR

1715824471000, patch 11.5

Achilles builds | ProSmiteBuilds (535)

VS Achilles builds | ProSmiteBuilds (536) Achilles builds | ProSmiteBuilds (537) Achilles builds | ProSmiteBuilds (538) Achilles builds | ProSmiteBuilds (539) Achilles builds | ProSmiteBuilds (540)

Achilles builds | ProSmiteBuilds (541)

Achilles builds | ProSmiteBuilds (542)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (543)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (544)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (545)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (546)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (547)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (548)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (549)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Diamond II, 2176

MMR

1715794949000, patch 11.5

Achilles builds | ProSmiteBuilds (550)

VS Achilles builds | ProSmiteBuilds (551) Achilles builds | ProSmiteBuilds (552) Achilles builds | ProSmiteBuilds (553) Achilles builds | ProSmiteBuilds (554) Achilles builds | ProSmiteBuilds (555)

Achilles builds | ProSmiteBuilds (556)

Achilles builds | ProSmiteBuilds (557)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (558)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (559)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (560)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (561)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (562)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (563)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (564)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Nika

Pro

Diamond I, 2567

MMR

1715784509000, patch 11.5

Achilles builds | ProSmiteBuilds (565)

VS Achilles builds | ProSmiteBuilds (566) Achilles builds | ProSmiteBuilds (567) Achilles builds | ProSmiteBuilds (568) Achilles builds | ProSmiteBuilds (569) Achilles builds | ProSmiteBuilds (570)

Achilles builds | ProSmiteBuilds (571)

Achilles builds | ProSmiteBuilds (572)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (573)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (574)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (575)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (576)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (577)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (578)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (579)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 2955

MMR

1715781631000, patch 11.5

Achilles builds | ProSmiteBuilds (580)

VS Achilles builds | ProSmiteBuilds (581) Achilles builds | ProSmiteBuilds (582) Achilles builds | ProSmiteBuilds (583) Achilles builds | ProSmiteBuilds (584) Achilles builds | ProSmiteBuilds (585)

Achilles builds | ProSmiteBuilds (586)

Achilles builds | ProSmiteBuilds (587)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (588)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (589)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (590)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (591)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (592)

Achilles builds | ProSmiteBuilds (593)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (594)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Snaddy

Pro

Grandmaster, 3010

MMR

1715732671000, patch 11.5

Achilles builds | ProSmiteBuilds (595)

VS Achilles builds | ProSmiteBuilds (596) Achilles builds | ProSmiteBuilds (597) Achilles builds | ProSmiteBuilds (598) Achilles builds | ProSmiteBuilds (599) Achilles builds | ProSmiteBuilds (600)

Achilles builds | ProSmiteBuilds (601)

Achilles builds | ProSmiteBuilds (602)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (603)

Runeforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (604)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (605)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (606)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (607)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (608)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (609)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by SoloOrTroll

Pro

Diamond I, 2424

MMR

1715672589000, patch 11.4

Achilles builds | ProSmiteBuilds (610)

VS Achilles builds | ProSmiteBuilds (611) Achilles builds | ProSmiteBuilds (612) Achilles builds | ProSmiteBuilds (613) Achilles builds | ProSmiteBuilds (614) Achilles builds | ProSmiteBuilds (615)

Achilles builds | ProSmiteBuilds (616)

Achilles builds | ProSmiteBuilds (617)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (618)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (619)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (620)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (621)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (622)

Achilles builds | ProSmiteBuilds (623)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (624)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Snaddy

Pro

Grandmaster, 3408

MMR

1715645589000, patch 11.4

Achilles builds | ProSmiteBuilds (625)

VS Achilles builds | ProSmiteBuilds (626) Achilles builds | ProSmiteBuilds (627) Achilles builds | ProSmiteBuilds (628) Achilles builds | ProSmiteBuilds (629) Achilles builds | ProSmiteBuilds (630)

Achilles builds | ProSmiteBuilds (631)

Achilles builds | ProSmiteBuilds (632)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (633)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (634)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (635)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (636)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (637)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (638)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (639)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 3436

MMR

1715558470000, patch 11.4

Achilles builds | ProSmiteBuilds (640)

VS Achilles builds | ProSmiteBuilds (641) Achilles builds | ProSmiteBuilds (642) Achilles builds | ProSmiteBuilds (643) Achilles builds | ProSmiteBuilds (644) Achilles builds | ProSmiteBuilds (645)

Achilles builds | ProSmiteBuilds (646)

Achilles builds | ProSmiteBuilds (647)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (648)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (649)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (650)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (651)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (652)

Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (653)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (654)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by loshhh

Master, 3125

MMR

1715549110000, patch 11.4

Achilles builds | ProSmiteBuilds (655)

VS Achilles builds | ProSmiteBuilds (656) Achilles builds | ProSmiteBuilds (657) Achilles builds | ProSmiteBuilds (658) Achilles builds | ProSmiteBuilds (659) Achilles builds | ProSmiteBuilds (660)

Achilles builds | ProSmiteBuilds (661)

Achilles builds | ProSmiteBuilds (662)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (663)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (664)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (665)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (666)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (667)

Knight's Shield

+25 Physical Protection

+25 Magical protection

+10% Cooldown Reduction

Achilles builds | ProSmiteBuilds (668)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (669)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by loshhh

Master, 3125

MMR

1715544429000, patch 11.4

Achilles builds | ProSmiteBuilds (670)

VS Achilles builds | ProSmiteBuilds (671) Achilles builds | ProSmiteBuilds (672) Achilles builds | ProSmiteBuilds (673) Achilles builds | ProSmiteBuilds (674) Achilles builds | ProSmiteBuilds (675)

Achilles builds | ProSmiteBuilds (676)

Achilles builds | ProSmiteBuilds (677)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (678)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (679)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (680)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (681)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (682)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (683)

Phantom Shell

Using this item applies a shield to yourself and allies within 35 units for 150 Health + 15 Health per God Level for 4 seconds. Additionally, all allies take 40% reduced damage from Basic Attacks while the shield is active. Using this item also allows you and allied gods to pass through players and player made objects. Cooldown - 130s.

Achilles builds | ProSmiteBuilds (684)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Sages

Grandmaster, 3295

MMR

1715505910000, patch 11.4

Achilles builds | ProSmiteBuilds (685)

VS Achilles builds | ProSmiteBuilds (686) Achilles builds | ProSmiteBuilds (687) Achilles builds | ProSmiteBuilds (688) Achilles builds | ProSmiteBuilds (689) Achilles builds | ProSmiteBuilds (690)

Achilles builds | ProSmiteBuilds (691)

Achilles builds | ProSmiteBuilds (692)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (693)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (694)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (695)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (696)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (697)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+7% Cooldown Reduction

Achilles builds | ProSmiteBuilds (698)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (699)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2893

MMR

1715469910000, patch 11.4

Achilles builds | ProSmiteBuilds (700)

VS Achilles builds | ProSmiteBuilds (701) Achilles builds | ProSmiteBuilds (702) Achilles builds | ProSmiteBuilds (703) Achilles builds | ProSmiteBuilds (704) Achilles builds | ProSmiteBuilds (705)

Achilles builds | ProSmiteBuilds (706)

Achilles builds | ProSmiteBuilds (707)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (708)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (709)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (710)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (711)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (712)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (713)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (714)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2893

MMR

1715458750000, patch 11.4

Achilles builds | ProSmiteBuilds (715)

VS Achilles builds | ProSmiteBuilds (716) Achilles builds | ProSmiteBuilds (717) Achilles builds | ProSmiteBuilds (718) Achilles builds | ProSmiteBuilds (719) Achilles builds | ProSmiteBuilds (720)

Achilles builds | ProSmiteBuilds (721)

Achilles builds | ProSmiteBuilds (722)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (723)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (724)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (725)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (726)

Heartward Amulet

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Achilles builds | ProSmiteBuilds (727)

Achilles builds | ProSmiteBuilds (728)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

Achilles builds | ProSmiteBuilds (729)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Master, 2890

MMR

1715450830000, patch 11.4

Achilles builds | ProSmiteBuilds (730)

VS Achilles builds | ProSmiteBuilds (731) Achilles builds | ProSmiteBuilds (732) Achilles builds | ProSmiteBuilds (733) Achilles builds | ProSmiteBuilds (734) Achilles builds | ProSmiteBuilds (735)

Achilles builds | ProSmiteBuilds (736)

Achilles builds | ProSmiteBuilds (737)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (738)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (739)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (740)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (741)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (742)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (743)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (744)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Sages

Master, 3107

MMR

1715416629000, patch 11.4

Achilles builds | ProSmiteBuilds (745)

VS Achilles builds | ProSmiteBuilds (746) Achilles builds | ProSmiteBuilds (747) Achilles builds | ProSmiteBuilds (748) Achilles builds | ProSmiteBuilds (749) Achilles builds | ProSmiteBuilds (750)

Achilles builds | ProSmiteBuilds (751)

Achilles builds | ProSmiteBuilds (752)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (753)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (754)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (755)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (756)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (757)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (758)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (759)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2801

MMR

1715360111000, patch 11.4

Achilles builds | ProSmiteBuilds (760)

VS Achilles builds | ProSmiteBuilds (761) Achilles builds | ProSmiteBuilds (762) Achilles builds | ProSmiteBuilds (763) Achilles builds | ProSmiteBuilds (764) Achilles builds | ProSmiteBuilds (765)

Achilles builds | ProSmiteBuilds (766)

Achilles builds | ProSmiteBuilds (767)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (768)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (769)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (770)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (771)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (772)

Dawnbringer

+40 Physical Power

+150 Health

+15 HP5

+20% Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 6s. This effect can only occur once every 30s.

Achilles builds | ProSmiteBuilds (773)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (774)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Duck3y

Pro

Master, 2938

MMR

1715342831000, patch 11.4

Achilles builds | ProSmiteBuilds (775)

VS Achilles builds | ProSmiteBuilds (776) Achilles builds | ProSmiteBuilds (777) Achilles builds | ProSmiteBuilds (778) Achilles builds | ProSmiteBuilds (779) Achilles builds | ProSmiteBuilds (780)

Achilles builds | ProSmiteBuilds (781)

Achilles builds | ProSmiteBuilds (782)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (783)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (784)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (785)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (786)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (787)

Heavy Mace

+30 Physical Power

Achilles builds | ProSmiteBuilds (788)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (789)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2909

MMR

1715341391000, patch 11.4

Achilles builds | ProSmiteBuilds (790)

VS Achilles builds | ProSmiteBuilds (791) Achilles builds | ProSmiteBuilds (792) Achilles builds | ProSmiteBuilds (793) Achilles builds | ProSmiteBuilds (794) Achilles builds | ProSmiteBuilds (795)

Achilles builds | ProSmiteBuilds (796)

Achilles builds | ProSmiteBuilds (797)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (798)

Flameforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles builds | ProSmiteBuilds (799)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (800)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (801)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (802)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Achilles builds | ProSmiteBuilds (803)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (804)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by SoloOrTroll

Pro

Master, 3007

MMR

1715324111000, patch 11.4

Achilles builds | ProSmiteBuilds (805)

VS Achilles builds | ProSmiteBuilds (806) Achilles builds | ProSmiteBuilds (807) Achilles builds | ProSmiteBuilds (808) Achilles builds | ProSmiteBuilds (809) Achilles builds | ProSmiteBuilds (810)

Achilles builds | ProSmiteBuilds (811)

Achilles builds | ProSmiteBuilds (812)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (813)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (814)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (815)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (816)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (817)

Achilles builds | ProSmiteBuilds (818)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (819)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Psyco

Master, 3178

MMR

1715287390000, patch 11.4

Achilles builds | ProSmiteBuilds (820)

VS Achilles builds | ProSmiteBuilds (821) Achilles builds | ProSmiteBuilds (822) Achilles builds | ProSmiteBuilds (823) Achilles builds | ProSmiteBuilds (824) Achilles builds | ProSmiteBuilds (825)

Achilles builds | ProSmiteBuilds (826)

Achilles builds | ProSmiteBuilds (827)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (828)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (829)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (830)

Flameforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles builds | ProSmiteBuilds (831)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (832)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles builds | ProSmiteBuilds (833)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (834)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by CalebWilliamsSZN

Master, 3098

MMR

1715270108000, patch 11.4

Achilles builds | ProSmiteBuilds (835)

VS Achilles builds | ProSmiteBuilds (836) Achilles builds | ProSmiteBuilds (837) Achilles builds | ProSmiteBuilds (838) Achilles builds | ProSmiteBuilds (839) Achilles builds | ProSmiteBuilds (840)

Achilles builds | ProSmiteBuilds (841)

Achilles builds | ProSmiteBuilds (842)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (843)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (844)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (845)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (846)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (847)

Achilles builds | ProSmiteBuilds (848)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (849)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Cleano

Master, 3162

MMR

1715191630000, patch 11.4

Achilles builds | ProSmiteBuilds (850)

VS Achilles builds | ProSmiteBuilds (851) Achilles builds | ProSmiteBuilds (852) Achilles builds | ProSmiteBuilds (853) Achilles builds | ProSmiteBuilds (854) Achilles builds | ProSmiteBuilds (855)

Achilles builds | ProSmiteBuilds (856)

Achilles builds | ProSmiteBuilds (857)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (858)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (859)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (860)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (861)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (862)

Tower Shield

+30 Physical Protection

+15 HP5

Achilles builds | ProSmiteBuilds (863)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (864)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Master, 2858

MMR

1715122869000, patch 11.4

Achilles builds | ProSmiteBuilds (865)

VS Achilles builds | ProSmiteBuilds (866) Achilles builds | ProSmiteBuilds (867) Achilles builds | ProSmiteBuilds (868) Achilles builds | ProSmiteBuilds (869) Achilles builds | ProSmiteBuilds (870)

Achilles builds | ProSmiteBuilds (871)

Achilles builds | ProSmiteBuilds (872)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (873)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (874)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (875)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (876)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (877)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (878)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (879)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2740

MMR

1715102711000, patch 11.4

Achilles builds | ProSmiteBuilds (880)

VS Achilles builds | ProSmiteBuilds (881) Achilles builds | ProSmiteBuilds (882) Achilles builds | ProSmiteBuilds (883) Achilles builds | ProSmiteBuilds (884) Achilles builds | ProSmiteBuilds (885)

Achilles builds | ProSmiteBuilds (886)

Achilles builds | ProSmiteBuilds (887)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (888)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (889)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (890)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (891)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (892)

Achilles builds | ProSmiteBuilds (893)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (894)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

by Pоshy

Master, 3086

MMR

1715049429000, patch 11.4

Achilles builds | ProSmiteBuilds (895)

VS Achilles builds | ProSmiteBuilds (896) Achilles builds | ProSmiteBuilds (897) Achilles builds | ProSmiteBuilds (898) Achilles builds | ProSmiteBuilds (899) Achilles builds | ProSmiteBuilds (900)

Achilles builds | ProSmiteBuilds (901)

Achilles builds | ProSmiteBuilds (902)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (903)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (904)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (905)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (906)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (907)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (908)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (909)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by loshhh

Master, 3161

MMR

1715041871000, patch 11.4

Achilles builds | ProSmiteBuilds (910)

VS Achilles builds | ProSmiteBuilds (911) Achilles builds | ProSmiteBuilds (912) Achilles builds | ProSmiteBuilds (913) Achilles builds | ProSmiteBuilds (914) Achilles builds | ProSmiteBuilds (915)

Achilles builds | ProSmiteBuilds (916)

Achilles builds | ProSmiteBuilds (917)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (918)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (919)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (920)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (921)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (922)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (923)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (924)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Pоshy

Master, 3086

MMR

1715036829000, patch 11.4

Achilles builds | ProSmiteBuilds (925)

VS Achilles builds | ProSmiteBuilds (926) Achilles builds | ProSmiteBuilds (927) Achilles builds | ProSmiteBuilds (928) Achilles builds | ProSmiteBuilds (929) Achilles builds | ProSmiteBuilds (930)

Achilles builds | ProSmiteBuilds (931)

Achilles builds | ProSmiteBuilds (932)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (933)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (934)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (935)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (936)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (937)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (938)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (939)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Pоshy

Master, 3086

MMR

1715023511000, patch 11.4

Achilles builds | ProSmiteBuilds (940)

VS Achilles builds | ProSmiteBuilds (941) Achilles builds | ProSmiteBuilds (942) Achilles builds | ProSmiteBuilds (943) Achilles builds | ProSmiteBuilds (944) Achilles builds | ProSmiteBuilds (945)

Achilles builds | ProSmiteBuilds (946)

Achilles builds | ProSmiteBuilds (947)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (948)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (949)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (950)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (951)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (952)

Achilles builds | ProSmiteBuilds (953)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (954)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Nika

Pro

Master, 3054

MMR

1715004428000, patch 11.4

Achilles builds | ProSmiteBuilds (955)

VS Achilles builds | ProSmiteBuilds (956) Achilles builds | ProSmiteBuilds (957) Achilles builds | ProSmiteBuilds (958) Achilles builds | ProSmiteBuilds (959) Achilles builds | ProSmiteBuilds (960)

Achilles builds | ProSmiteBuilds (961)

Achilles builds | ProSmiteBuilds (962)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (963)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (964)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (965)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (966)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (967)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (968)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (969)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by loshhh

Master, 3115

MMR

1714957268000, patch 11.4

Achilles builds | ProSmiteBuilds (970)

VS Achilles builds | ProSmiteBuilds (971) Achilles builds | ProSmiteBuilds (972) Achilles builds | ProSmiteBuilds (973) Achilles builds | ProSmiteBuilds (974) Achilles builds | ProSmiteBuilds (975)

Achilles builds | ProSmiteBuilds (976)

Achilles builds | ProSmiteBuilds (977)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (978)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (979)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (980)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (981)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (982)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (983)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (984)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Master, 2892

MMR

1714948630000, patch 11.4

Achilles builds | ProSmiteBuilds (985)

VS Achilles builds | ProSmiteBuilds (986) Achilles builds | ProSmiteBuilds (987) Achilles builds | ProSmiteBuilds (988) Achilles builds | ProSmiteBuilds (989) Achilles builds | ProSmiteBuilds (990)

Achilles builds | ProSmiteBuilds (991)

Achilles builds | ProSmiteBuilds (992)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (993)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (994)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (995)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (996)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (997)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (998)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (999)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2846

MMR

1714936750000, patch 11.4

Achilles builds | ProSmiteBuilds (1000)

VS Achilles builds | ProSmiteBuilds (1001) Achilles builds | ProSmiteBuilds (1002) Achilles builds | ProSmiteBuilds (1003) Achilles builds | ProSmiteBuilds (1004) Achilles builds | ProSmiteBuilds (1005)

Achilles builds | ProSmiteBuilds (1006)

Achilles builds | ProSmiteBuilds (1007)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1008)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1009)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1010)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1011)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1012)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (1013)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1014)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Nika

Pro

Master, 3098

MMR

1714916590000, patch 11.4

Achilles builds | ProSmiteBuilds (1015)

VS Achilles builds | ProSmiteBuilds (1016) Achilles builds | ProSmiteBuilds (1017) Achilles builds | ProSmiteBuilds (1018) Achilles builds | ProSmiteBuilds (1019) Achilles builds | ProSmiteBuilds (1020)

Achilles builds | ProSmiteBuilds (1021)

Achilles builds | ProSmiteBuilds (1022)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1023)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1024)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1025)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1026)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1027)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1028)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1029)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Master, 2925

MMR

1714871950000, patch 11.4

Achilles builds | ProSmiteBuilds (1030)

VS Achilles builds | ProSmiteBuilds (1031) Achilles builds | ProSmiteBuilds (1032) Achilles builds | ProSmiteBuilds (1033) Achilles builds | ProSmiteBuilds (1034) Achilles builds | ProSmiteBuilds (1035)

Achilles builds | ProSmiteBuilds (1036)

Achilles builds | ProSmiteBuilds (1037)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1038)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1039)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1040)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1041)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1042)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1043)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1044)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2925

MMR

1714867270000, patch 11.4

Achilles builds | ProSmiteBuilds (1045)

VS Achilles builds | ProSmiteBuilds (1046) Achilles builds | ProSmiteBuilds (1047) Achilles builds | ProSmiteBuilds (1048) Achilles builds | ProSmiteBuilds (1049) Achilles builds | ProSmiteBuilds (1050)

Achilles builds | ProSmiteBuilds (1051)

Achilles builds | ProSmiteBuilds (1052)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1053)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1054)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1055)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1056)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1057)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1058)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1059)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 3098

MMR

1714864749000, patch 11.4

Achilles builds | ProSmiteBuilds (1060)

VS Achilles builds | ProSmiteBuilds (1061) Achilles builds | ProSmiteBuilds (1062) Achilles builds | ProSmiteBuilds (1063) Achilles builds | ProSmiteBuilds (1064) Achilles builds | ProSmiteBuilds (1065)

Achilles builds | ProSmiteBuilds (1066)

Achilles builds | ProSmiteBuilds (1067)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1068)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1069)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1070)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1071)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1072)

Achilles builds | ProSmiteBuilds (1073)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1074)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by loshhh

Master, 3164

MMR

1714844589000, patch 11.4

Achilles builds | ProSmiteBuilds (1075)

VS Achilles builds | ProSmiteBuilds (1076) Achilles builds | ProSmiteBuilds (1077) Achilles builds | ProSmiteBuilds (1078) Achilles builds | ProSmiteBuilds (1079) Achilles builds | ProSmiteBuilds (1080)

Achilles builds | ProSmiteBuilds (1081)

Achilles builds | ProSmiteBuilds (1082)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1083)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1084)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1085)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1086)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1087)

Spectral Armor

+50 Physical Protection

+150 Health

+300 Mana

+10 MP5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.

PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles builds | ProSmiteBuilds (1088)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1089)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by BeanSoupBob

Master, 3047

MMR

1714735869000, patch 11.4

Achilles builds | ProSmiteBuilds (1090)

VS Achilles builds | ProSmiteBuilds (1091) Achilles builds | ProSmiteBuilds (1092) Achilles builds | ProSmiteBuilds (1093) Achilles builds | ProSmiteBuilds (1094) Achilles builds | ProSmiteBuilds (1095)

Achilles builds | ProSmiteBuilds (1096)

Achilles builds | ProSmiteBuilds (1097)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1098)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1099)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1100)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1101)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1102)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1103)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1104)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3240

MMR

1714606990000, patch 11.4

Achilles builds | ProSmiteBuilds (1105)

VS Achilles builds | ProSmiteBuilds (1106) Achilles builds | ProSmiteBuilds (1107) Achilles builds | ProSmiteBuilds (1108) Achilles builds | ProSmiteBuilds (1109) Achilles builds | ProSmiteBuilds (1110)

Achilles builds | ProSmiteBuilds (1111)

Achilles builds | ProSmiteBuilds (1112)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1113)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1114)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1115)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1116)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1117)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1118)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1119)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3148

MMR

1714586110000, patch 11.4

Achilles builds | ProSmiteBuilds (1120)

VS Achilles builds | ProSmiteBuilds (1121) Achilles builds | ProSmiteBuilds (1122) Achilles builds | ProSmiteBuilds (1123) Achilles builds | ProSmiteBuilds (1124) Achilles builds | ProSmiteBuilds (1125)

Achilles builds | ProSmiteBuilds (1126)

Achilles builds | ProSmiteBuilds (1127)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1128)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1129)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1130)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1131)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1132)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1133)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1134)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by KuroD4ni

Master, 3025

MMR

1714543989000, patch 11.4

Achilles builds | ProSmiteBuilds (1135)

VS Achilles builds | ProSmiteBuilds (1136) Achilles builds | ProSmiteBuilds (1137) Achilles builds | ProSmiteBuilds (1138) Achilles builds | ProSmiteBuilds (1139) Achilles builds | ProSmiteBuilds (1140)

Achilles builds | ProSmiteBuilds (1141)

Achilles builds | ProSmiteBuilds (1142)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1143)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1144)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1145)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1146)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1147)

Winged Blade

+20 Magical Protection

+150 Health

+10% Crowd Control Reduction

+7% Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Achilles builds | ProSmiteBuilds (1148)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1149)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by KuroD4ni

Master, 3025

MMR

1714522751000, patch 11.4

Achilles builds | ProSmiteBuilds (1150)

VS Achilles builds | ProSmiteBuilds (1151) Achilles builds | ProSmiteBuilds (1152) Achilles builds | ProSmiteBuilds (1153) Achilles builds | ProSmiteBuilds (1154) Achilles builds | ProSmiteBuilds (1155)

Achilles builds | ProSmiteBuilds (1156)

Achilles builds | ProSmiteBuilds (1157)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1158)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1159)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1160)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1161)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1162)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (1163)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1164)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by KuroD4ni

Master, 3005

MMR

1714447149000, patch 11.4

Achilles builds | ProSmiteBuilds (1165)

VS Achilles builds | ProSmiteBuilds (1166) Achilles builds | ProSmiteBuilds (1167) Achilles builds | ProSmiteBuilds (1168) Achilles builds | ProSmiteBuilds (1169) Achilles builds | ProSmiteBuilds (1170)

Achilles builds | ProSmiteBuilds (1171)

Achilles builds | ProSmiteBuilds (1172)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1173)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1174)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1175)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1176)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1177)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1178)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1179)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2995

MMR

1714430229000, patch 11.4

Achilles builds | ProSmiteBuilds (1180)

VS Achilles builds | ProSmiteBuilds (1181) Achilles builds | ProSmiteBuilds (1182) Achilles builds | ProSmiteBuilds (1183) Achilles builds | ProSmiteBuilds (1184) Achilles builds | ProSmiteBuilds (1185)

Achilles builds | ProSmiteBuilds (1186)

Achilles builds | ProSmiteBuilds (1187)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1188)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1189)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1190)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1191)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1192)

Achilles builds | ProSmiteBuilds (1193)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1194)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3162

MMR

1714340948000, patch 11.4

Achilles builds | ProSmiteBuilds (1195)

VS Achilles builds | ProSmiteBuilds (1196) Achilles builds | ProSmiteBuilds (1197) Achilles builds | ProSmiteBuilds (1198) Achilles builds | ProSmiteBuilds (1199) Achilles builds | ProSmiteBuilds (1200)

Achilles builds | ProSmiteBuilds (1201)

Achilles builds | ProSmiteBuilds (1202)

Fighter's Mask

+10 Physical Power

+15 Magical Power

+10 HP5

+10 MP5

PASSIVE - Increase Damage Dealt by 5% + 0.25% per your god’s level.
Increase Damage Taken by 6% + 0.1% per your god’s level.
PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions.

Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1203)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1204)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1205)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1206)

Titan's Bane

+40 Physical Power

+20% Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Achilles builds | ProSmiteBuilds (1207)

Achilles builds | ProSmiteBuilds (1208)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1209)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Snoopy

Pro

Grandmaster, 3345

MMR

1714334110000, patch 11.4

Achilles builds | ProSmiteBuilds (1210)

VS Achilles builds | ProSmiteBuilds (1211) Achilles builds | ProSmiteBuilds (1212) Achilles builds | ProSmiteBuilds (1213) Achilles builds | ProSmiteBuilds (1214) Achilles builds | ProSmiteBuilds (1215)

Achilles builds | ProSmiteBuilds (1216)

Achilles builds | ProSmiteBuilds (1217)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1218)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1219)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1220)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1221)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1222)

Achilles builds | ProSmiteBuilds (1223)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1224)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Nika

Pro

Grandmaster, 3184

MMR

1714309630000, patch 11.4

Achilles builds | ProSmiteBuilds (1225)

VS Achilles builds | ProSmiteBuilds (1226) Achilles builds | ProSmiteBuilds (1227) Achilles builds | ProSmiteBuilds (1228) Achilles builds | ProSmiteBuilds (1229) Achilles builds | ProSmiteBuilds (1230)

Achilles builds | ProSmiteBuilds (1231)

Achilles builds | ProSmiteBuilds (1232)

Warding Sigil

+15 Physical Power

+20 Magical Power

+15 Physical Protection

+15 Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1233)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1234)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1235)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1236)

Glowing Emerald

+100 Health

+10 HP5

Achilles builds | ProSmiteBuilds (1237)

Silver Talisman

+125 Health

+45 Magical Protection

Achilles builds | ProSmiteBuilds (1238)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

Achilles builds | ProSmiteBuilds (1239)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Grandmaster, 3151

MMR

1714300630000, patch 11.4

Achilles builds | ProSmiteBuilds (1240)

VS Achilles builds | ProSmiteBuilds (1241) Achilles builds | ProSmiteBuilds (1242) Achilles builds | ProSmiteBuilds (1243) Achilles builds | ProSmiteBuilds (1244) Achilles builds | ProSmiteBuilds (1245)

Achilles builds | ProSmiteBuilds (1246)

Achilles builds | ProSmiteBuilds (1247)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (1248)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1249)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1250)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles builds | ProSmiteBuilds (1251)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1252)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1253)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1254)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by JabamiChip

Master, 2966

MMR

1714268230000, patch 11.4

Achilles builds | ProSmiteBuilds (1255)

Achilles builds | ProSmiteBuilds (1256)

Achilles builds | ProSmiteBuilds (1257)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1258)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1259)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1260)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1261)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1262)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Achilles builds | ProSmiteBuilds (1263)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1264)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by KuroD4ni

Master, 3005

MMR

1714254190000, patch 11.4

Achilles builds | ProSmiteBuilds (1265)

VS Achilles builds | ProSmiteBuilds (1266) Achilles builds | ProSmiteBuilds (1267) Achilles builds | ProSmiteBuilds (1268) Achilles builds | ProSmiteBuilds (1269) Achilles builds | ProSmiteBuilds (1270)

Achilles builds | ProSmiteBuilds (1271)

Achilles builds | ProSmiteBuilds (1272)

Spartan Flag

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1273)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles builds | ProSmiteBuilds (1274)

Sovereignty

+200 Health

+35 Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Achilles builds | ProSmiteBuilds (1275)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1276)

Magi's Cloak

+25 Physical Protection

+25 Magical Protection

+10% Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Achilles builds | ProSmiteBuilds (1277)

Cloak

+10 Physical Protection

+10 Magical Protection

Achilles builds | ProSmiteBuilds (1278)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1279)

Sundering Blast

Fire a bolt that travels 70 units, stopping on the first Enemy God hit and splashing in a 20 unit radius, dealing 10% of their Current Health as True Damage and reducing any active shields by 75%. Targets hit take 7.5% increased damage for 5s. This relic has 2 charges. Cooldown - 110s.

by Dutsher

Pro

Master, 3022

MMR

1714239431000, patch 11.4

Achilles builds | ProSmiteBuilds (1280)

VS Achilles builds | ProSmiteBuilds (1281) Achilles builds | ProSmiteBuilds (1282) Achilles builds | ProSmiteBuilds (1283) Achilles builds | ProSmiteBuilds (1284) Achilles builds | ProSmiteBuilds (1285)

Achilles builds | ProSmiteBuilds (1286)

Achilles builds | ProSmiteBuilds (1287)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1288)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1289)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1290)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1291)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1292)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1293)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1294)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Tegveer

Pro

Grandmaster, 3500

MMR

1714163471000, patch 11.4

Achilles builds | ProSmiteBuilds (1295)

VS Achilles builds | ProSmiteBuilds (1296) Achilles builds | ProSmiteBuilds (1297) Achilles builds | ProSmiteBuilds (1298) Achilles builds | ProSmiteBuilds (1299) Achilles builds | ProSmiteBuilds (1300)

Achilles builds | ProSmiteBuilds (1301)

Achilles builds | ProSmiteBuilds (1302)

Bluestone Pendant

+15 Physical Power

+15 HP5

+10 MP5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1303)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1304)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1305)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1306)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (1307)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1308)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1309)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BlessedMuch

Master, 2987

MMR

1714111990000, patch 11.4

Achilles builds | ProSmiteBuilds (1310)

Achilles builds | ProSmiteBuilds (1311)

Achilles builds | ProSmiteBuilds (1312)

Spartan Flag

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1313)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles builds | ProSmiteBuilds (1314)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1315)

Breastplate of Vigilance

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 60 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Achilles builds | ProSmiteBuilds (1316)

Amulet of Silence

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - Gain a stack each time an enemy within 40 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 12s.

Achilles builds | ProSmiteBuilds (1317)

Runebreaking Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Achilles builds | ProSmiteBuilds (1318)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1319)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by Snoopy

Pro

Grandmaster, 3342

MMR

1714082468000, patch 11.4

Achilles builds | ProSmiteBuilds (1320)

VS Achilles builds | ProSmiteBuilds (1321) Achilles builds | ProSmiteBuilds (1322) Achilles builds | ProSmiteBuilds (1323) Achilles builds | ProSmiteBuilds (1324) Achilles builds | ProSmiteBuilds (1325)

Achilles builds | ProSmiteBuilds (1326)

Achilles builds | ProSmiteBuilds (1327)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1328)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1329)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1330)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1331)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1332)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1333)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (1334)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Tegveer

Pro

Grandmaster, 3500

MMR

1714077430000, patch 11.4

Achilles builds | ProSmiteBuilds (1335)

VS Achilles builds | ProSmiteBuilds (1336) Achilles builds | ProSmiteBuilds (1337) Achilles builds | ProSmiteBuilds (1338) Achilles builds | ProSmiteBuilds (1339) Achilles builds | ProSmiteBuilds (1340)

Achilles builds | ProSmiteBuilds (1341)

Achilles builds | ProSmiteBuilds (1342)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1343)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1344)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1345)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1346)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1347)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1348)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1349)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Master, 2995

MMR

1714073108000, patch 11.4

Achilles builds | ProSmiteBuilds (1350)

VS Achilles builds | ProSmiteBuilds (1351) Achilles builds | ProSmiteBuilds (1352) Achilles builds | ProSmiteBuilds (1353) Achilles builds | ProSmiteBuilds (1354) Achilles builds | ProSmiteBuilds (1355)

Achilles builds | ProSmiteBuilds (1356)

Achilles builds | ProSmiteBuilds (1357)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1358)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1359)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1360)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1361)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1362)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1363)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1364)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Dishonored

Pro

Master, 2978

MMR

1714002910000, patch 11.4

Achilles builds | ProSmiteBuilds (1365)

VS Achilles builds | ProSmiteBuilds (1366) Achilles builds | ProSmiteBuilds (1367) Achilles builds | ProSmiteBuilds (1368) Achilles builds | ProSmiteBuilds (1369) Achilles builds | ProSmiteBuilds (1370)

Achilles builds | ProSmiteBuilds (1371)

Achilles builds | ProSmiteBuilds (1372)

War Banner

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Achilles builds | ProSmiteBuilds (1373)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles builds | ProSmiteBuilds (1374)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1375)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1376)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1377)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Achilles builds | ProSmiteBuilds (1378)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1379)

Emblem of Increasing Peril

Using this item Slows the Movement Speed of all enemy gods within 35 units by 30% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. If an enemy deals 10% of an Allied God's Maximum Health within the duration, the Movement Speed and Damage Dealt decreases are increased by 5% each, stacking up to 3 times. Cooldown - 110s.

by Dishonored

Pro

Master, 2978

MMR

1713938829000, patch 11.4

Achilles builds | ProSmiteBuilds (1380)

VS Achilles builds | ProSmiteBuilds (1381) Achilles builds | ProSmiteBuilds (1382) Achilles builds | ProSmiteBuilds (1383) Achilles builds | ProSmiteBuilds (1384) Achilles builds | ProSmiteBuilds (1385)

Achilles builds | ProSmiteBuilds (1386)

Achilles builds | ProSmiteBuilds (1387)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1388)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1389)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (1390)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1391)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1392)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (1393)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1394)

Thorns of Judgement

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.

by ThyBob

Master, 3006

MMR

1713937029000, patch 11.4

Achilles builds | ProSmiteBuilds (1395)

VS Achilles builds | ProSmiteBuilds (1396) Achilles builds | ProSmiteBuilds (1397) Achilles builds | ProSmiteBuilds (1398) Achilles builds | ProSmiteBuilds (1399) Achilles builds | ProSmiteBuilds (1400)

Achilles builds | ProSmiteBuilds (1401)

Achilles builds | ProSmiteBuilds (1402)

Eye of the Jungle

+15 Physical Power

+30 Magical Power

+7 Physical Protection

+10 HP5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1403)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1404)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1405)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1406)

Charged Morningstar

+20 Physical Power

+150 Mana

+7 MP5

Achilles builds | ProSmiteBuilds (1407)

Achilles builds | ProSmiteBuilds (1408)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1409)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Gаbu

Master, 3074

MMR

1713867911000, patch 11.4

Achilles builds | ProSmiteBuilds (1410)

VS Achilles builds | ProSmiteBuilds (1411) Achilles builds | ProSmiteBuilds (1412) Achilles builds | ProSmiteBuilds (1413) Achilles builds | ProSmiteBuilds (1414) Achilles builds | ProSmiteBuilds (1415)

Achilles builds | ProSmiteBuilds (1416)

Achilles builds | ProSmiteBuilds (1417)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1418)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1419)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1420)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1421)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1422)

Druid Stone

+15 Physical Protection

+15 Magical Protection

+50 Health

Achilles builds | ProSmiteBuilds (1423)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1424)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3073

MMR

1713842711000, patch 11.4

Achilles builds | ProSmiteBuilds (1425)

Achilles builds | ProSmiteBuilds (1426)

Achilles builds | ProSmiteBuilds (1427)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1428)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1429)

Spectral Armor

+50 Physical Protection

+150 Health

+300 Mana

+10 MP5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.

PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles builds | ProSmiteBuilds (1430)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1431)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (1432)

Midgardian Mail

+250 Health

+40 Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Achilles builds | ProSmiteBuilds (1433)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1434)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Speczilla

Grandmaster, 3258

MMR

1713839470000, patch 11.4

Achilles builds | ProSmiteBuilds (1435)

VS Achilles builds | ProSmiteBuilds (1436) Achilles builds | ProSmiteBuilds (1437) Achilles builds | ProSmiteBuilds (1438) Achilles builds | ProSmiteBuilds (1439) Achilles builds | ProSmiteBuilds (1440)

Achilles builds | ProSmiteBuilds (1441)

Achilles builds | ProSmiteBuilds (1442)

Bluestone Brooch

+30 Physical Power

+150 Health

+30 HP5

+30 MP5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1443)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1444)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1445)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1446)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1447)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1448)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1449)

Thorns of Judgement

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.

by ThyBob

Master, 3006

MMR

1713824710000, patch 11.4

Achilles builds | ProSmiteBuilds (1450)

VS Achilles builds | ProSmiteBuilds (1451) Achilles builds | ProSmiteBuilds (1452) Achilles builds | ProSmiteBuilds (1453) Achilles builds | ProSmiteBuilds (1454) Achilles builds | ProSmiteBuilds (1455)

Achilles builds | ProSmiteBuilds (1456)

Achilles builds | ProSmiteBuilds (1457)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1458)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1459)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1460)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1461)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (1462)

Achilles builds | ProSmiteBuilds (1463)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1464)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by ThyBob

Master, 3006

MMR

1713812830000, patch 11.4

Achilles builds | ProSmiteBuilds (1465)

VS Achilles builds | ProSmiteBuilds (1466) Achilles builds | ProSmiteBuilds (1467) Achilles builds | ProSmiteBuilds (1468) Achilles builds | ProSmiteBuilds (1469) Achilles builds | ProSmiteBuilds (1470)

Achilles builds | ProSmiteBuilds (1471)

Achilles builds | ProSmiteBuilds (1472)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1473)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1474)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1475)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1476)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Achilles builds | ProSmiteBuilds (1477)

Achilles builds | ProSmiteBuilds (1478)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1479)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Nika

Pro

Master, 2901

MMR

1713714550000, patch 11.4

Achilles builds | ProSmiteBuilds (1480)

Achilles builds | ProSmiteBuilds (1481)

Achilles builds | ProSmiteBuilds (1482)

Bluestone Brooch

+30 Physical Power

+150 Health

+30 HP5

+30 MP5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1483)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1484)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1485)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1486)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1487)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1488)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1489)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BlessedMuch

Master, 3014

MMR

1713643269000, patch 11.4

Achilles builds | ProSmiteBuilds (1490)

Achilles builds | ProSmiteBuilds (1491)

Achilles builds | ProSmiteBuilds (1492)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1493)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1494)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1495)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1496)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles builds | ProSmiteBuilds (1497)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1498)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1499)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Quinitamaxwyn

Grandmaster, 3053

MMR

1713577391000, patch 11.4

Achilles builds | ProSmiteBuilds (1500)

Achilles builds | ProSmiteBuilds (1501)

Achilles builds | ProSmiteBuilds (1502)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1503)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1504)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1505)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1506)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles builds | ProSmiteBuilds (1507)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1508)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1509)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by BADBOYQUIN

Grandmaster, 3406

MMR

1713577391000, patch 11.4

Achilles builds | ProSmiteBuilds (1510)

VS Achilles builds | ProSmiteBuilds (1511) Achilles builds | ProSmiteBuilds (1512) Achilles builds | ProSmiteBuilds (1513) Achilles builds | ProSmiteBuilds (1514) Achilles builds | ProSmiteBuilds (1515)

Achilles builds | ProSmiteBuilds (1516)

Achilles builds | ProSmiteBuilds (1517)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1518)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Achilles builds | ProSmiteBuilds (1519)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1520)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1521)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1522)

Glorious Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (1523)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1524)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by loshhh

Master, 3117

MMR

1713562631000, patch 11.4

Achilles builds | ProSmiteBuilds (1525)

VS Achilles builds | ProSmiteBuilds (1526) Achilles builds | ProSmiteBuilds (1527) Achilles builds | ProSmiteBuilds (1528) Achilles builds | ProSmiteBuilds (1529) Achilles builds | ProSmiteBuilds (1530)

Achilles builds | ProSmiteBuilds (1531)

Achilles builds | ProSmiteBuilds (1532)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1533)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1534)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1535)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1536)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1537)

Achilles builds | ProSmiteBuilds (1538)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1539)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Valо

Master, 3010

MMR

1713562269000, patch 11.4

Achilles builds | ProSmiteBuilds (1540)

Achilles builds | ProSmiteBuilds (1541)

Achilles builds | ProSmiteBuilds (1542)

Bluestone Pendant

+15 Physical Power

+15 HP5

+10 MP5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1543)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1544)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1545)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1546)

Evolved Gauntlet of Thebes

+200 Health

+45 Physical Protection

+45 Magical Protection

+15 HP5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Achilles builds | ProSmiteBuilds (1547)

Achilles builds | ProSmiteBuilds (1548)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1549)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Master, 2889

MMR

1713512590000, patch 11.4

Achilles builds | ProSmiteBuilds (1550)

Achilles builds | ProSmiteBuilds (1551)

Achilles builds | ProSmiteBuilds (1552)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1553)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1554)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1555)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1556)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1557)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (1558)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1559)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by SoloOrTroll

Pro

Master, 2889

MMR

1713506108000, patch 11.4

Achilles builds | ProSmiteBuilds (1560)

Achilles builds | ProSmiteBuilds (1561)

Achilles builds | ProSmiteBuilds (1562)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1563)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1564)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1565)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1566)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1567)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1568)

Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 140s.
Kill or assist minions to upgrade this Relic for free.

Achilles builds | ProSmiteBuilds (1569)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Aquarius

Pro

Master, 2785

MMR

1713324309000, patch 11.4

Achilles builds | ProSmiteBuilds (1570)

VS Achilles builds | ProSmiteBuilds (1571) Achilles builds | ProSmiteBuilds (1572) Achilles builds | ProSmiteBuilds (1573) Achilles builds | ProSmiteBuilds (1574) Achilles builds | ProSmiteBuilds (1575)

Achilles builds | ProSmiteBuilds (1576)

Achilles builds | ProSmiteBuilds (1577)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1578)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1579)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1580)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1581)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1582)

Shadowdrinker

+35 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Achilles builds | ProSmiteBuilds (1583)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1584)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3156

MMR

1713312071000, patch 11.4

Achilles builds | ProSmiteBuilds (1585)

Achilles builds | ProSmiteBuilds (1586)

Achilles builds | ProSmiteBuilds (1587)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1588)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Achilles builds | ProSmiteBuilds (1589)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1590)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1591)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1592)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Achilles builds | ProSmiteBuilds (1593)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1594)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Persona5sucks

Master, 2949

MMR

1713311709000, patch 11.4

Achilles builds | ProSmiteBuilds (1595)

Achilles builds | ProSmiteBuilds (1596)

Achilles builds | ProSmiteBuilds (1597)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1598)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1599)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1600)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1601)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1602)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1603)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1604)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3156

MMR

1713308469000, patch 11.4

Achilles builds | ProSmiteBuilds (1605)

Achilles builds | ProSmiteBuilds (1606)

Achilles builds | ProSmiteBuilds (1607)

Sigil of The Old Guard

+25 Physical Power

+35 Magical Power

+40 Physical Protection

+65 Magical Protection

PASSIVE - You gain 3% Damage Mitigation. Whenever you are hit by an ability you gain a stack of Rebuke, providing an additional 3% Damage Mitigation for 8s and healing for 2% of your Max Health. This occurs only once per ability cast. This can stack up to three times.

Achilles builds | ProSmiteBuilds (1608)

Equinox

+25 Physical Power

+20% Attack Speed

+7% Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Achilles builds | ProSmiteBuilds (1609)

Shogun's Kusari

+45 Magical Protection

+150 Health

+20 MP5

+10% Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Achilles builds | ProSmiteBuilds (1610)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (1611)

Envenomed Executioner

+30 Physical Power

+20% Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks).

GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Achilles builds | ProSmiteBuilds (1612)

Balanced Blade

+15 Physical Power

+15% Attack Speed

Achilles builds | ProSmiteBuilds (1613)

Greater Shield of Thorns

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 75% of their total lifesteal. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1614)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Training4Smite2

Master, 2967

MMR

1713294431000, patch 11.4

Achilles builds | ProSmiteBuilds (1615)

Achilles builds | ProSmiteBuilds (1616)

Achilles builds | ProSmiteBuilds (1617)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1618)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1619)

Frostbound Hammer

+35 Physical Power

+200 Health

+25 HP5

+15 MP5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles builds | ProSmiteBuilds (1620)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1621)

Achilles builds | ProSmiteBuilds (1622)

Achilles builds | ProSmiteBuilds (1623)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1624)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by Nika

Pro

Master, 2846

MMR

1713291909000, patch 11.4

Achilles builds | ProSmiteBuilds (1625)

Achilles builds | ProSmiteBuilds (1626)

Achilles builds | ProSmiteBuilds (1627)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1628)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1629)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1630)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1631)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1632)

Winged Blade

+20 Magical Protection

+150 Health

+10% Crowd Control Reduction

+7% Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Achilles builds | ProSmiteBuilds (1633)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1634)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Isaiahlj

Master, 2910

MMR

1713236830000, patch 11.3

Achilles builds | ProSmiteBuilds (1635)

Achilles builds | ProSmiteBuilds (1636)

Achilles builds | ProSmiteBuilds (1637)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1638)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1639)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1640)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1641)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1642)

Shadowdrinker

+35 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Achilles builds | ProSmiteBuilds (1643)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1644)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3239

MMR

1713217030000, patch 11.3

Achilles builds | ProSmiteBuilds (1645)

Achilles builds | ProSmiteBuilds (1646)

Achilles builds | ProSmiteBuilds (1647)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1648)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1649)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1650)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1651)

Abyssal Stone

+35 Physical Protection

+40 Magical Protection

+250 Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s. This can only occur once every 5s.

Achilles builds | ProSmiteBuilds (1652)

Reverent Pridwen

+25 Physical Protection

+25 Magical Protection

+20% Cooldown Reduction

GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 200% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles builds | ProSmiteBuilds (1653)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1654)

Thorns of Judgement

Using this item grants you 15% Damage Mitigation as you store all damage taken over the next 3s. You then explode in a 30 unit radius, dealing 100 + 50% of the damage taken as Magical Damage, up to a maximum of 25% of an enemy’s Max Health. While this is active, enemies can only lifesteal from you for 50% of their total lifesteal. Each basic attack from enemy gods reduces the cooldown of this item by 0.5s. Cooldown - 120s.

by Inbowned

Pro

Master, 2844

MMR

1713213430000, patch 11.3

Achilles builds | ProSmiteBuilds (1655)

Achilles builds | ProSmiteBuilds (1656)

Achilles builds | ProSmiteBuilds (1657)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1658)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1659)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1660)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1661)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1662)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles builds | ProSmiteBuilds (1663)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1664)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Master, 2878

MMR

1713140710000, patch 11.3

Achilles builds | ProSmiteBuilds (1665)

Achilles builds | ProSmiteBuilds (1666)

Achilles builds | ProSmiteBuilds (1667)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1668)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1669)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1670)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1671)

Spectral Armor

+50 Physical Protection

+150 Health

+300 Mana

+10 MP5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes.

PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Achilles builds | ProSmiteBuilds (1672)

Heavy Mace

+30 Physical Power

Achilles builds | ProSmiteBuilds (1673)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1674)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Sages

Master, 2878

MMR

1713138550000, patch 11.3

Achilles builds | ProSmiteBuilds (1675)

Achilles builds | ProSmiteBuilds (1676)

Achilles builds | ProSmiteBuilds (1677)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1678)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1679)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1680)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1681)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1682)

Shadowdrinker

+35 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Achilles builds | ProSmiteBuilds (1683)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1684)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Haddix

Pro

Grandmaster, 3113

MMR

1713128470000, patch 11.3

Achilles builds | ProSmiteBuilds (1685)

Achilles builds | ProSmiteBuilds (1686)

Achilles builds | ProSmiteBuilds (1687)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1688)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1689)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1690)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1691)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1692)

The Crusher

+35 Physical Power

+20% Attack Speed

+10% Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1693)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1694)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Aztеck

Master, 3065

MMR

1713119110000, patch 11.3

Achilles builds | ProSmiteBuilds (1695)

VS Achilles builds | ProSmiteBuilds (1696) Achilles builds | ProSmiteBuilds (1697) Achilles builds | ProSmiteBuilds (1698) Achilles builds | ProSmiteBuilds (1699) Achilles builds | ProSmiteBuilds (1700)

Achilles builds | ProSmiteBuilds (1701)

Achilles builds | ProSmiteBuilds (1702)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1703)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1704)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1705)

Runeforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1706)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1707)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1708)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1709)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Layers

Pro

Grandmaster, 3201

MMR

1713112630000, patch 11.3

Achilles builds | ProSmiteBuilds (1710)

Achilles builds | ProSmiteBuilds (1711)

Achilles builds | ProSmiteBuilds (1712)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1713)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1714)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1715)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1716)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1717)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1718)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1719)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3049

MMR

1713040269000, patch 11.3

Achilles builds | ProSmiteBuilds (1720)

Achilles builds | ProSmiteBuilds (1721)

Achilles builds | ProSmiteBuilds (1722)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1723)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1724)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1725)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1726)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1727)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1728)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1729)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Dishonored

Pro

Master, 2801

MMR

1713039191000, patch 11.3

Achilles builds | ProSmiteBuilds (1730)

Achilles builds | ProSmiteBuilds (1731)

Achilles builds | ProSmiteBuilds (1732)

Bluestone Pendant

+15 Physical Power

+15 HP5

+10 MP5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1733)

Runeforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1734)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1735)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1736)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1737)

Cloak

+10 Physical Protection

+10 Magical Protection

Achilles builds | ProSmiteBuilds (1738)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1739)

Greater Teleport Fragment

Using this item allows you to teleport to any allied structure while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Cooldown - 180s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by SoloOrTroll

Pro

Master, 2432

MMR

1712981231000, patch 11.3

Achilles builds | ProSmiteBuilds (1740)

Achilles builds | ProSmiteBuilds (1741)

Achilles builds | ProSmiteBuilds (1742)

Tainted Breastplate

+35 Physical Power

+55 Magical Power

+70 Physical Protection

+25 Magical Protection

PASSIVE - Enemy gods that you hit have their healing taken reduced by 50% for 5s.

Achilles builds | ProSmiteBuilds (1743)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1744)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1745)

Breastplate of Regrowth

+45 Physical Protection

+300 Mana

+15 MP5

+10% Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1746)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1747)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1748)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1749)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Reggaejunkie

Master, 2939

MMR

1712975831000, patch 11.3

Achilles builds | ProSmiteBuilds (1750)

Achilles builds | ProSmiteBuilds (1751)

Achilles builds | ProSmiteBuilds (1752)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1753)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1754)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1755)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1756)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1757)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1758)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1759)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Sages

Master, 2950

MMR

1712967191000, patch 11.3

Achilles builds | ProSmiteBuilds (1760)

Achilles builds | ProSmiteBuilds (1761)

Achilles builds | ProSmiteBuilds (1762)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1763)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1764)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1765)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1766)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1767)

Shadowdrinker

+35 Physical Power

+10 Physical Penetration

+7% Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Achilles builds | ProSmiteBuilds (1768)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1769)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by Haddix

Pro

Grandmaster, 3008

MMR

1712965391000, patch 11.3

Achilles builds | ProSmiteBuilds (1770)

Achilles builds | ProSmiteBuilds (1771)

Achilles builds | ProSmiteBuilds (1772)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (1773)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1774)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1775)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1776)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1777)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles builds | ProSmiteBuilds (1778)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1779)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by somtexx

Master, 2952

MMR

1712932990000, patch 11.3

Achilles builds | ProSmiteBuilds (1780)

Achilles builds | ProSmiteBuilds (1781)

Achilles builds | ProSmiteBuilds (1782)

Bumba's Dagger

+13 Physical Power

+25 Magical Power

+50 Health

+50 Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1783)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1784)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1785)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1786)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1787)

Achilles builds | ProSmiteBuilds (1788)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1789)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

by sр00ks

Master, 2932

MMR

1712903110000, patch 11.3

Achilles builds | ProSmiteBuilds (1790)

Achilles builds | ProSmiteBuilds (1791)

Achilles builds | ProSmiteBuilds (1792)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1793)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1794)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1795)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1796)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1797)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles builds | ProSmiteBuilds (1798)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (1799)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Cherryo

Master, 2950

MMR

1712884030000, patch 11.3

Achilles builds | ProSmiteBuilds (1800)

Achilles builds | ProSmiteBuilds (1801)

Achilles builds | ProSmiteBuilds (1802)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1803)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1804)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1805)

Prophetic Cloak

+25 Physical Protection

+25 Magical Protection

+100 Health

+10% Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Achilles builds | ProSmiteBuilds (1806)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1807)

Winged Blade

+20 Magical Protection

+150 Health

+10% Crowd Control Reduction

+7% Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Achilles builds | ProSmiteBuilds (1808)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1809)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Isaiahlj

Master, 2910

MMR

1712860988000, patch 11.3

Achilles builds | ProSmiteBuilds (1810)

Achilles builds | ProSmiteBuilds (1811)

Achilles builds | ProSmiteBuilds (1812)

Corrupted Bluestone

+35 Physical Power

+100 Health

+20 HP5

+20 MP5

PASSIVE - Enemies hit by your damaging Abilities are corrupted, taking 300 Physical Damage over 6s and reducing their Attack Speed by 10%. Subsequent hits on the same target do half the bonus damage for the next 3s. Each time you apply corruption you gain 10% Attack Speed and 5% increased Protections for 6s, up to a maximum of 5 stacks.

Achilles builds | ProSmiteBuilds (1813)

Flameforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles builds | ProSmiteBuilds (1814)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1815)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1816)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1817)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (1818)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1819)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by SoloOrTroll

Pro

Master, 2485

MMR

1712855590000, patch 11.3

Achilles builds | ProSmiteBuilds (1820)

Achilles builds | ProSmiteBuilds (1821)

Achilles builds | ProSmiteBuilds (1822)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (1823)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1824)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1825)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1826)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles builds | ProSmiteBuilds (1827)

Void Shield

+55 Physical Protection

+150 Health

+25 HP5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Achilles builds | ProSmiteBuilds (1828)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1829)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by somtexx

Master, 2952

MMR

1712834350000, patch 11.3

Achilles builds | ProSmiteBuilds (1830)

Achilles builds | ProSmiteBuilds (1831)

Achilles builds | ProSmiteBuilds (1832)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (1833)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1834)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1835)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1836)

Evolved Transcendence

+25 Physical Power

+750 Mana

+10 MP5

+10 Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Achilles builds | ProSmiteBuilds (1837)

Bloodforge

+50 Physical Power

+15% Physical Lifesteal

+7% Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles builds | ProSmiteBuilds (1838)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1839)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by somtexx

Master, 2952

MMR

1712753711000, patch 11.3

Achilles builds | ProSmiteBuilds (1840)

Achilles builds | ProSmiteBuilds (1841)

Achilles builds | ProSmiteBuilds (1842)

Bluestone Brooch

+30 Physical Power

+150 Health

+30 HP5

+30 MP5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1843)

Flameforged Hammer

+40 Physical Power

+150 Health

+15 HP5

+20 MP5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Achilles builds | ProSmiteBuilds (1844)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1845)

Oni Hunter's Garb

+150 Health

+50 Magical Protection

+30 MP5

+20% Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles builds | ProSmiteBuilds (1846)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (1847)

Spirit Robe

+35 Physical Protection

+35 Magical Protection

+10% Cooldown Reduction

+20% Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Achilles builds | ProSmiteBuilds (1848)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1849)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by SoloOrTroll

Pro

Master, 2783

MMR

1712730669000, patch 11.3

Achilles builds | ProSmiteBuilds (1850)

Achilles builds | ProSmiteBuilds (1851)

Achilles builds | ProSmiteBuilds (1852)

Bumba's Spear

+50 Physical Power

+75 Magical Power

+10% Penetration

+10% Cooldown Reduction

PASSIVE - Your Basic Attacks deal +50 True Damage and your Abilities deal +35% damage against Jungle Camps, Structures, and Jungle Bosses. When you kill any of these you gain a 10% power buff for 30s and are healed for 8% of their Health, 10% of your Mana.

Achilles builds | ProSmiteBuilds (1853)

Brawler's Beat Stick

+45 Physical Power

+15 Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1854)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1855)

Evolved Soul Eater

+50 Physical Power

+15% Physical Lifesteal

+10 Physical Penetration

+10% Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Achilles builds | ProSmiteBuilds (1856)

Heartseeker

+45 Physical Power

+200 Mana

+20 MP5

+10% Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1857)

Spiked Gauntlet

+7 Physical Power

+3% Physical Lifesteal

Achilles builds | ProSmiteBuilds (1858)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1859)

Greater Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 140s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Briоche

Master, 2823

MMR

1712688188000, patch 11.3

Achilles builds | ProSmiteBuilds (1860)

Achilles builds | ProSmiteBuilds (1861)

Achilles builds | ProSmiteBuilds (1862)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1863)

Jotunn's Vigor

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Achilles builds | ProSmiteBuilds (1864)

Evolved Prophetic Cloak

+40 Physical Protection

+40 Magical Protection

+100 Health

+10% Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections.

PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Achilles builds | ProSmiteBuilds (1865)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1866)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1867)

Stone of Binding

+35 Magical Protection

+35 Physical Protection

+200 Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Achilles builds | ProSmiteBuilds (1868)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

Achilles builds | ProSmiteBuilds (1869)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Snaddy

Pro

Grandmaster, 2968

MMR

1712632390000, patch 11.3

Achilles builds | ProSmiteBuilds (1870)

Achilles builds | ProSmiteBuilds (1871)

Achilles builds | ProSmiteBuilds (1872)

Warrior's Axe

+15 Physical Power

+15 Magical Power

+10 Physical Protection

+10 Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Achilles builds | ProSmiteBuilds (1873)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1874)

Genji's Guard

+100 Health

+60 Magical Protection

+40 MP5

+10% Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles builds | ProSmiteBuilds (1875)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1876)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1877)

Achilles builds | ProSmiteBuilds (1878)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1879)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by poIIo1

Grandmaster, 3200

MMR

1712623390000, patch 11.3

Achilles builds | ProSmiteBuilds (1880)

VS Achilles builds | ProSmiteBuilds (1881) Achilles builds | ProSmiteBuilds (1882) Achilles builds | ProSmiteBuilds (1883) Achilles builds | ProSmiteBuilds (1884) Achilles builds | ProSmiteBuilds (1885)

Achilles builds | ProSmiteBuilds (1886)

Achilles builds | ProSmiteBuilds (1887)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1888)

Blackthorn Hammer

+40 Physical Power

+350 Health

+200 Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Achilles builds | ProSmiteBuilds (1889)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1890)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (1891)

Amulet of the Stronghold

+45 Magical Protection

+200 Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Achilles builds | ProSmiteBuilds (1892)

Cloak of Concentration

+30 Physical Protection

+30 Magical Protection

+7% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1893)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1894)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by ERuss87

Master, 2873

MMR

1712608990000, patch 11.3

Achilles builds | ProSmiteBuilds (1895)

Achilles builds | ProSmiteBuilds (1896)

Achilles builds | ProSmiteBuilds (1897)

War Banner

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Achilles builds | ProSmiteBuilds (1898)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1899)

Breastplate of Valor

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1900)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles builds | ProSmiteBuilds (1901)

Talisman of Energy

+50 Magical Protection

+250 Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Achilles builds | ProSmiteBuilds (1902)

Sage's Stone

+25 Physical Protection

+25 magical Protection

+100 Health

Achilles builds | ProSmiteBuilds (1903)

Purification Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Cooldown - 170s.
Kill or assist minions to upgrade this Relic for free.

Achilles builds | ProSmiteBuilds (1904)

Greater Horrific Emblem

Using this item Slows the Movement Speed of all enemy gods within 35 units by 25% and decreases their Damage Dealt by 10% for 5s. Additionally, all Healing received by enemy gods is reduced by 40%, their shield effectiveness is decreased by 50%, and 75% of any currently applied shield is removed. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

by Trypno

Pro

Diamond I, 2295

MMR

1712601790000, patch 11.3

Achilles builds | ProSmiteBuilds (1905)

Achilles builds | ProSmiteBuilds (1906)

Achilles builds | ProSmiteBuilds (1907)

Bumba's Hammer

+45 Physical Power

+60 Magical Power

+100 Health

+10% Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Achilles builds | ProSmiteBuilds (1908)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1909)

Hydra's Lament

+30 Physical Power

+10% Physical Penetration

+10% Cooldown Reduction

+200 Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this.
PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Achilles builds | ProSmiteBuilds (1910)

Serrated Edge

+25 Physical Power

+15% Physical Lifesteal

+20% Physical Penetration

+7% Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Achilles builds | ProSmiteBuilds (1911)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles builds | ProSmiteBuilds (1912)

Morningstar

+7 Physical Power

+50 Mana

Achilles builds | ProSmiteBuilds (1913)

Greater Blink Rune

Using this item will allow you to teleport up to 45 units away instantly. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.
Deal instances of damage or Crowd Control to enemy Gods to upgrade this Relic for free. You may only gain one stack per second.

Achilles builds | ProSmiteBuilds (1914)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

by poIIo1

Grandmaster, 3200

MMR

1712533391000, patch 11.3

Achilles builds | ProSmiteBuilds (1915)

VS Achilles builds | ProSmiteBuilds (1916) Achilles builds | ProSmiteBuilds (1917) Achilles builds | ProSmiteBuilds (1918) Achilles builds | ProSmiteBuilds (1919) Achilles builds | ProSmiteBuilds (1920)

Achilles builds | ProSmiteBuilds (1921)

Achilles builds | ProSmiteBuilds (1922)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1923)

Jotunn's Wrath

+35 Physical Power

+150 Mana

+10 Physical Penetration

+20% Cooldown Reduction

Achilles builds | ProSmiteBuilds (1924)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1925)

Archdruid's Fury

+35 Physical Protection

+35 Magical Protection

+250 Health

+15 MP5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Achilles builds | ProSmiteBuilds (1926)

Contagion

+50 Physical Protection

+100 Health

+250 Mana

+15 MP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Achilles builds | ProSmiteBuilds (1927)

Mantle of Discord

+45 Physical Protection

+45 Magical Protection

+10% Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Achilles builds | ProSmiteBuilds (1928)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

Achilles builds | ProSmiteBuilds (1929)

Persistent Teleport

Using this item allows you to teleport to any allied structure or ward while Rooted in place. This effect is not interrupted by damage but is interrupted by hard Crowd Control. Kills and assists on enemy gods reduces the cooldown by 10s. After teleporting you gain Slow immunity, 20% Movement Speed, and 40 Protections for 5s. Cooldown - 110s.

by poIIo1

Grandmaster, 3200

MMR

1712426831000, patch 11.3

Achilles builds | ProSmiteBuilds (1930)

VS Achilles builds | ProSmiteBuilds (1931) Achilles builds | ProSmiteBuilds (1932) Achilles builds | ProSmiteBuilds (1933) Achilles builds | ProSmiteBuilds (1934) Achilles builds | ProSmiteBuilds (1935)

Achilles builds | ProSmiteBuilds (1936)

Achilles builds | ProSmiteBuilds (1937)

Sundering Axe

+30 Physical Power

+45 Magical Power

+25 Physical Protection

+25 Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Achilles builds | ProSmiteBuilds (1938)

Caduceus Club

+20 Physical Power

+200 Health

+20 MP5

+10% Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%.

AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Achilles builds | ProSmiteBuilds (1939)

Breastplate of Determination

+50 Physical Protection

+300 Mana

+15 MP5

+20% Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles builds | ProSmiteBuilds (1940)

Gladiator's Shield

+40 Physical Protection

+200 Health

+25 HP5

+10% Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles builds | ProSmiteBuilds (1941)

Pestilence

+70 Magical Protection

+200 Health

+15 HP5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Achilles builds | ProSmiteBuilds (1942)

Sphinx's Baubles

+40 Physical Power

+60 Magical Power

+20 MP5

+10% Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Achilles builds | ProSmiteBuilds (1943)

Temporal Beads

Using this item removes Crowd Control Effects and makes you immune to new ones for 2s. Additionally, your active cooldowns are reduced by 3s on use. Cooldown - 140s.

Achilles builds | ProSmiteBuilds (1944)

Scorching Blink Rune

Using this item will allow you to teleport up to 45 units away instantly, leaving behind a trail of wildfire that burns Enemies that pass through it for 20 (+ 4 per level) True Damage every 0.5s for the next 4s. Additionally, enemies hit have their Movement and Attack Speed Slowed by 15%. These effects persist for 1.5s after leaving the flames. This item can not be used if you have taken or dealt damage in the last 3s. Cooldown - 120s.

by Psyco

Master, 3134

MMR

1712207229000, patch 11.3

Achilles builds | ProSmiteBuilds (1945)

VS Achilles builds | ProSmiteBuilds (1946) Achilles builds | ProSmiteBuilds (1947) Achilles builds | ProSmiteBuilds (1948) Achilles builds | ProSmiteBuilds (1949) Achilles builds | ProSmiteBuilds (1950)

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Achilles builds | ProSmiteBuilds (2024)
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