Last updated on Apr 22, 2024 at 14:59by Petko10 comments
Welcome to our guide to the Uldaman: Legacy of Tyr dungeon in theDragonflight World of Warcraft expansion. This guide will covereverything you need to know about the dungeon, including how to get to it,its layout, the trash and boss mechanics within, and its loot. This dungeon ispart of the Season 2 Dragonflight dungeon selection.
1.
Getting Into Uldaman: Legacy of Tyr
Uldaman: Legacy of Tyr is a dungeon located in the Badlands,with its entrance just above the original Uldaman dungeon.The guide will focus on an extensive dungeon overview, providing vital informationto complete it across all difficulties (Normal, Heroic, and
Mythic). We willcover all 5 boss fights, along with the most notable trash enemies in thedungeon and their abilities. If you would like to learn about the otherSeason 4 dungeons or the upcoming Mythic+ season instead, please see ouroverviews linked below. Otherwise, without further ado, let us begin!
Overview of Dragonflight DungeonsDragonflight Mythic+ Season 4
2.
Uldaman: Legacy of Tyr Layout
2.1.
Unlockable Checkpoints Throughout the Dungeon
Uldaman: Legacy of Tyr offers 3 unique checkpoints,each of them triggered by activating a Neglected Mole Machine. When youdie and Release Spirit, just on the right as you respawn, you will see theinitial Neglected Mole Machine; the further you progress into the dungeon,the more teleport options you can have. Here is how to unlock themand their location on the maps below (each marked with a red dot):
- Upon defeating Bromach, just to the right, you will seethe first checkpoint, named "Alpha".
- The second checkpoint will be available after defeating Emberon;it is located inside the cave that you have previously "cleared" ofSkittering Crawlers and Cavern Seekers, named "Beta.
- The last checkpoint will be located at the end of The Earthworksarea, just before entering toward the last pack of Ebonstone Golem.The teleport does not activate until you first pull Chrono-Lord Deios.
3.
Profession Bonuses
3.1.
Mining Bonus
There is an Mining profession bonus in this dungeon granting you Lost Tome of Tyrstackable buff that persists through death. There are 3 tomes, and they are locatedthroughout the whole dungeon. Below you can find more information on how you can acquireit and where exactly it is located:
- There are 3x Crumbling Rock Vein in the whole dungeon (see the yellow marks in the map above).One at the start of the dungeon, one just right from the first boss, and thelast one to the left of the second boss.
- First, you must have at least 25 skill in Dragon Isles Mining to "mine" the Crumbling Rock Vein(look at the rock above).
- Only one member from your team is required to interact with Crumbling Rock Vein,after which you will be able to loot the Lost Tome of Tyr,which will grant you a 10% out-of-combat movement speed STACKABLE buff.
- The buff will save you time throughout the whole key, as mounts cannot be used here.
4.
The Dig and The Lost Dwarves
4.1.
Notable Trash Before The Lost Dwarves
- Beware of Stonevault Geomancers, as the
Stone Spike and
Chain Lightning (much more important) must be interrupted.
- Vicious Basilisk is a simple mob, yet dangerous enough not tobe underestimated. Their signature-ability — the (non-interruptible)
Chomp —goes on the highest threat target and leaves a
Bleed effect on them. You cannotout-range it as it will recast, so take it and use mitigation. It is importantto stop the
Spiked Carapace cast, as it reflects damage once theyhave the buff. You can use any
Purge effects on it to remove it otherwise.
- Finally, HulkingBerserker, will occasionally cast
Diseased Biteon the highest threat target (removable with any
Disease Dispel), which willreduce the target's movement speed by 30%. The mob will also cast
Brutal Slam, stunning all enemies within 7 yards for 1.5seconds and dealing damage. It is best to step out of the melee and avoid this at allcosts. Last but not least, when the HulkingBerserker goes down to40% it will cast
Reckless Rage, which makes them take 20%more damage, but also they do 20% more damage, so be careful!
4.2.
The Lost Dwarves Boss Guide
Throughout the whole encounter, you will deal with the 3 Dwarvessimultaneously, each of them having unique abilities. Here is what you shoulddo:
4.2.1.
All Roles
- Pay attention for Olaf's
Ricocheting Shield, as it targets a random player and deals Physical damage.It will ricochet up to 5 players within 5 yards, so keep a safedistance from each other at all times!
- Eric 'The Swift' will occasionally cast
Skullcracker,inflicting Physical damage to players within 5 yards. Be pre-spreadand avoid the ground animation.
Defensive Bulwark is another ability you should pay attention tocoming out from Olaf; it provides 75% damage reduction within the"bubble," and it is interruptible. It is important to note that during the wholeduration of the Bulwark, Olaf does NOT cast any other spells or auto-attack.
- The fight goes on like this until the Dwarfs reach low health, after whichthey begin
Longboat Raid!, casting
Searing Cannonfire ata target's location. You must be stacked at this point and move slowly together to"save" space as the
Searing Cannonfire will leave
Burning Pitchbehind it, which will last for 30 seconds.
- Finally, focusing on one boss at a time might be beneficial, as
Hasty Rearmingwill increase the rating of which
Searing Cannonfire is firing. The more Dwarfsthere are, the more frequently this will be cast.
4.2.2.
Tank
- Baelog will occasionally cast
Wild Cleave; this isa good time to use active mitigation. In addition, the ability "cleaves" anyplayers in front of him within 10 yards, hence why it is important never to face your party to avoid casualties.
- Throughout the whole fight, you will also need to pay attention toBaelog's (non-interruptible)
Heavy Arrow. It fires in a straight line,damaging the player and knocking them back upon inflicting damage. It always goeswhere you are facing the boss, so keep it away from your party to avoidunnecessary deaths.
4.2.3.
Healer
- Beware of Eric 'The Swift' casting his (non-interruptible)
Dagger Throwat a random player, top them up quickly.
- You will have to think about
Fiery Surge.Each time the boss fires
Searing Cannonfire, the entire partywill be damaged!
5.
Map Chamber and Bromach
5.1.
Notable Trash Before Bromach
The distance from The Lost Dwarves to Bromachis quite short, hence why there are few trash enemies to deal with.Here is only one mob type that you must focus on:
- Burly Rock-Thrower is the only new mob that will appear here.They will occasionally cast
Throw Rock, which is a non-interruptible&mmdash; though you can use other disruption effects to stop it, however, —ground-animation cast that you can avoid by stepping aside.
5.2.
Bromach Boss Guide
5.2.1.
All Roles
- A few seconds into the fight Bromach will cast
Call of the Deepsummoning Stonevault Geomancer (the same mobs you have previously foughtto get to the boss) and Stonevault Ambusher. It is important to note that dueto the Stonevault Geomancer being a caster, they will stay far awaywhile casting spells on you. The best way to deal with them is to line-of-sightso they can come close to the tank or use interrupt/knockback abilities so you"lock" them out of casting and make them move closer to you.
- Occasionally, the boss will also cast
Thundering Slam, which youshould avoid at all costs, though the time to react is plenty.
- Here is the tricky part, as soon as the boss casts
Quaking Totem, youhave to shift your focus and kill it instantly. While the
Quaking Totemis active, the entire party will take
Shocking Quake damage, so it iscrucial to nuke it quickly. Upon destroying the
Quaking Totem,it will cause
Tremor, stunning all Stonevault Troggs within 8 yards.While stunned, their damage taken is increased by 200% for 10 seconds.
- Finally, pay attention when he casts
Bloodlust; you will notbe able to interrupt it, but you can
Enrage Dispel as soon as you see it. Stunninghim during the cast with the
Tremor will also stop the effect.
5.2.2.
Tank
- As soon as
Call of the Deep has been cast, establish threat on thenearby Stonevault Ambusher and Stonevault Geomancer.
- Make sure to stack the existing mobs under the
Quaking Totem, as well asBromach him, so as soon as you kill it, every NPC alive will beaffected by
Tremor, essentially speeding up the boss fight.
5.2.3.
Healer
- Use healing cooldowns when the
Quaking Totem appears; yourthe team will take massive damage from
Shocking Quake the longer thetotem stays alive.
6.
Hall of The Keepers and Sentinel Talondras
6.1.
Notable Trash Before Sentinel Talondras
- Pay attention to Earthen Custodian's frontal
Cleave.As a tank, you must be positioned away from any melee members. In addition,their auto-attacks will also apply
Rending Slash, a
Bleeddamage-over-time effect. It is best to use mitigation at this point.
- Refti Custodian sticks alongside Earthen Custodianbut it is a lot less dangerous. You only need to pay attention to
Jagged Bite, which is a non-interruptible cast (though it can be disrupted)that applies a
Bleed damage-over-time effect on your tank.
6.2.
Sentinel Talondras Boss Guide
6.2.1.
All Roles
- It is important to understand how
Ancient Dynamo works. In thebeginning of the fight, the boss will have 2 stacks of
Inexorable,which gives her immunity to stun effects. This is important becauselater on, you must stun her with
Resonating Orb (spawning 3 in total onthe player's locations) or any other stun effects before the boss casting
Titanic Empowerment.
- Occasionally, Sentinel Talondras will cast
Crushing Stomp,knocking players away, interrupting their cast, and also dealing Physical damageto all of them.
- The boss gains
Unrelenting stacks everytime it gets stunned.
6.2.2.
Tank
- The boss will cast
Titanic Empowerment once she reaches 100Energy. It is important to clear her 2 stacks of
Inexorablewith the
Resonating Orb before she gets close to 100 Energyso later on you can stun her on the
Titanic Empowerment cast.
6.2.3.
Healer
- When the boss casts
Crushing Stomp, be prepared to top upyour party quickly.
- Use healer cooldowns when the
Earthen Shards
Bleed effect is goingout (it casts on random party members). This is a good time to suggest to your partymembers to use their defenses. Several spells can completelymitigate the
Earthen Shards effect, such as with the Dwarf
Stoneformracial or a Paladin's
Blessing of Protection; there are more,but these are two of the most common.
7.
Hall of the Keepers and Emberon
7.1.
Notable Trash Before Emberon
Upon defeating Sentinel Talondras, you will be heading towardthe second to last boss in this dungeon — Emberon. You will faceseveral new mob types, each increasing the dungeon's difficulty. Here are the most notable ones:
- Earthen Weaver is a dangerous caster mob that has two importantabilities to pay attention to a single-target spell —
Stone Bolt,which must be interrupted, and a
Hail of Stone channel on a random player,which is unable to be interrupted, but you can use disruption effects or combat-droppingabilities to stop it such as
Feign Death,
Vanish,
Shadowmeld, and
Greater Invisibility.
- Beware of Runic Protector and its
Fissuring Slam ability,which leaves a lingering pool. Because it does damage, do your best to avoidit and never step in it. The mob will occasionally cast
Earthquake,which does AoE damage. Since the damage cannot be line-of-sighted, this isthe best time to use personal defensives.
- Earthen Warder can be a tricky mob. Make sure you interruptor
Purge
Earthen Ward, as they will put it on a randomenemy target. The most important cast to interruptor Decurse will be
Curse of Stone. If you do not, any party member will be stunned for 5 seconds, making this a crucial ability.Finally, they will also cast
Stone Bolt, which can hurt you again if it goes through but is an overall highly important non-boss-enemy to defeat first!
- Skittering Crawler will randomly cast
Pounce on yourparty members, so it is best to pre-defensive if you are low on health. Theirauto-attacks also apply a
Poison effect on your tank, so ifyou hold a
Poison Dispel, this is the perfect scenario to use it.
- The last important mob type you should pay attention to is theCavern Seeker; this bat will occasionally cast
Sonic Burst,a spell that will interrupt and spell lock you if you are caught mid-cast.
7.2.
Emberon Boss Boss Guide
Upon engaging Emberon he will cast Activate Keepers,with each of them spawning a
Seeking Flame. You cannotattack them until the boss is "phased." It is crucial to dodgethese Flames at all costs, but they do rotate slowly. In case you cannot, usingan immunity to soak an orb also works, such as a Rogue's
Cloak of Shadows.
7.2.1.
All Roles
- Periodically, Emberon will also cast
Unstable Embers on all players, so it is crucial to be spread and never overlap each otherwith the surrounding circle. This is a great place to use your defenses.
- The boss enters an "intermission phase" once he reaches maximum energy. During this phase,he will have a
Sacred Barrier aura, preventing you from damaging him.Make sure not to stay in the middle where the boss is because you riskbeing hit by
Heat Engine! The phase will end once you defeat the4 Keepers, but the tricky part is that every 3 seconds of the intermission,the boss will cast
Fire Wave. Assigning each Keeper to a specific party member is crucial so you can defeat them faster.
- Last but not least, a Lava Beam will be present during the intermission phase.It will probably turn lethal if you cross it unless you haveimmunity, so do not risk going through. You can use
Blink-like methodsof going through it if necessary but do so at your own risk.
7.2.2.
Tank
- Aim the
Searing Clap frontal away from any party members.
7.2.3.
Healer
- Be ready to dispel the
Burning Heat.
- Do your best to heal everyone around you during the fight intermission.
Fire Wave will go as long as the phase lasts.
8.
The Vault of Tyr and Chrono-Lord Deios
8.1.
Notable Trash Before Chrono-Lord Deios
Before engaging the last boss of the dungeon, Chrono-Lord Deios,there are a few critical trash enemies that you must face:
- Ebonstone Golem is an important trash mob to which your healermust pay utmost attention. It has only one important ability, and that is
Thunderous Clap, dealing AoE damage to everyone around the area.If you are a ranged player, you can out-range it(staying at least 30 yards away is safe enough).
- Another mob type you should pay attention to is Earthen Guardian.It is a dangerous mob because it casts
Blessing of Tyr,the cast is non-interruptible, and the aura bolsters the damage of any nearby enemiesthat are inside the "aura," hence why your tank must "kite" the mobs away from itimmediately. Finally, your tank must pay attention to
Bulwark Slam, aheavy-hitting single-target ability.
- The last non-boss-enemy you should pay attention to is Infinite Timereaver.It applies the
Stolen Time
Magic debuff that stacks,dealing Arcane damage and reducing your Haste by 2% per stackwhile they gain 2% Haste. The most important note here is that the debuff stackhas an aura effect, meaning they do not have to auto-attack anyone to apply it butrather just be around the party members, and everyone gets it. Be careful how manyof you pull; things can go out of hand if you pull multiple. One wayto prevent the debuff from triggering is if they are under the influence of a stun effect!
8.2.
Chrono-Lord Deios Boss Guide
Chrono-Lord Deios is a straightforward boss fight with an "intermission," asperiodically his energy will decay from 100 to 0 throughout 5 ticks, losing20 per each tick, upon which Rewind Timeflow begins. Stay in all
Temporal Zones before they disappear, as this grants you30% Haste for the remaining duration. Upon the boss reaching 100Energy again,
Rewind Timeflow ends.
8.2.1.
All Roles
- Periodically Chrono-Lord Deios will cast
Eternity Orb. Do yourbest to dodge the ground animation since it spawns
Eternity Zone.
- Beware of
Wing Buffet, as it will not only interrupt your cast, but it willknock you back, causing you to take Physical damage; make sure there is no
Eternity Zone behind you. You can also pre-immunity it (if your classhas one) or use
Blessing of Protection to mitigate the damageand the knockback effect.
8.2.2.
Tank
Sand Breath must be tanked away from the group, as it is a frontalcone ability that targets only you until the cast is finished.
8.2.3.
Healer
- The boss will periodically cast
Time Sink. This
Magic debuffgoes on a random member of your party and, upon dispelling,will trigger
Time Eruption. It is best to wait until the target is"safe" to be dispelled.
- Use healing cooldowns when
Rewind Timeflow begins. It will last for12 seconds.
9.
Uldaman: Legacy of Tyr Loot Table
9.1.
The Lost Dwarves
Type | Item | Stats |
---|---|---|
Leather Feet | ![]() | Mastery/Crit |
Plate Head | ![]() | Haste/Crit |
Trinket | ![]() | Agi/Str |
Mail Wrist | ![]() | Haste/Mastery |
Shield | ![]() | Crit/Mastery |
Cloth Waist | ![]() | Mastery/Haste |
9.2.
Bromach
Type | Item | Stats |
---|---|---|
Plate Wrist | ![]() | Haste/Crit |
Leather Waist | ![]() | Crit/Vers |
Mail Hands | ![]() | Vers/Haste |
Neck | ![]() | Haste/Mastery |
Dagger | ![]() | Agi, Vers/Haste |
Cloth Legs | ![]() | Crit/Mastery |
9.3.
Sentinel Talondras
Type | Item | Stats |
---|---|---|
Polearm | ![]() | Agi, Vers/Mastery |
Ring | ![]() | Crit/Haste |
Leather Shoulder | ![]() | Mastery/Crit |
Cloth Feet | ![]() | Haste/Crit |
Trinket | ![]() | Str |
9.4.
Emberon
Type | Item | Stats |
---|---|---|
Plate Hands | ![]() | Crit/Mastery |
Leather Legs | ![]() | Vers/Haste |
Mail Waist | ![]() | Crit/Vers |
1H Mace | ![]() | Agi, Vers/Mastery |
Gun | ![]() | Haste/Mastery |
Cloth Wrist | ![]() | Crit/Haste |
9.5.
Chrono-Lord Deios
Type | Item | Stats |
---|---|---|
Leather Head | ![]() | Haste/Mastery |
Mail Chest | ![]() | Crit/Vers |
Trinket | ![]() | Int |
Staff | ![]() | Int, Haste/Crit |
Cloth Legs | ![]() | Haste/Vers |
Plate Shoulder | ![]() | Crit/Haste |
10.
Uldaman: Legacy of Tyr Achievements
There are 7 total achievements to obtain in Uldaman: Legacy of Tyr:
Achievement | Criteria |
---|---|
![]() | Defeat Chrono-Lord Deios in Uldaman: Legacy of Tyr. |
![]() | Defeat Chrono-Lord Deios in Uldaman: Legacy of Tyron ![]() |
![]() | Defeat Chrono-Lord Deios in Uldaman: Legacy of Tyron ![]() |
![]() | Defeat Sentinel Talondras after simultaneously stunning bothSentinel Talondras and all party members in Uldaman: Legacy of Tyron ![]() |
![]() | Defeat Chrono-Lord Deios after catching every ![]() ![]() |
![]() | Defeat Bromach while 10 or more Stonevault Troggs are still alivein Uldaman: Legacy of Tyr on ![]() |
![]() | Complete Uldaman: Legacy of Tyr at Mythic Level 20 or higher,within the time limit. |
11.
Changelog
- 23 Apr. 2024: Guide updated for Season 4.
- 10 Jul. 2023: No further changes required for the 10.1.5 Patch.
- 17 Apr. 2023: Guide Updated for Season 2 of Mythic+.
- 14 Nov. 2022: Guide added.
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